Four Fables

Episode 106
The Shadows that Speak

The other group (Ramas, Keth, Graybesh, and eventually Lucien who joins them not long after the zombie fight the other group was in) begins to explore the ruined village. Though Ramas goes missing and the party begins to search for him. After a few fights (and retreats) with zombies, twig blights, large spiders, and a very large and angry green dragon (with Keth almost dying from the poison breath of the dragon) they come across Reidoth in a small cottage. He is able to get them the information they need to get to Cragmaw Castle and tells them that their friends are at the southern exit of the town waiting for them. However, Ramas was last seen further west within the town. They thank the druid and try to get his help but he seems to be more interested in saving the Kartan Woods from zombies.

Once meeting the rest of the party in the south, they voted to go back into the ruins to find their pirate friend. They come across a farmhouse and meet a mysterious group that responds to the name The Shadows that Speak. Keth tries to sneak up on them but fails and causes a fight to erupt. A few of the cultists are killed and the leader, Favric, surrenders. He is quite calm even though more of his teammates are killed by Keth who is in a total frenzy. With the help of Graybesh casting a spell to make Flip appear and Lucien who (without his control again) uses his telepathy power to sound like Flip, they calm the half-orc down.

Favric explains that they are trying to befriend the green dragon who lives in the tower for their own group. He asks for help from the heroes and they contemplate it as they take a breather before leaving. One of Favric’s scouts comes back and reports that a man described like Ramas was last seen in the town square to the north. Favric offers to help the heroes in finding their friend as well as a reward if they are able to help him with the negotiations with the dragon (and make sure to help in a fight if it comes to that). They decide to get the whole party together to make another vote.

Episode 105
Off to Thundertree

Razzle Frazz continued to share the story of the troubled heroes:

With the Redbrands stamped out (except for Glasstaff) the heroes decided to buy and sell some equipment in town. Syldar tracks his good friend, Mickmouse, (who went missing) back in the alchemist lab in the Redbrands’ hideout. Hurt and wading in some of the strange arcane substances, Syldar rescues the now sick rat who seems to grow with each passing day. The group tried getting paid by Halia Thornton but she needed the Leader’s staff or head so she still offers money if they bring it back. To help, she tells of Reidoth, a druid who might know where the Cragmaw Castle is. His close friend lives in Phandalin as well: Qelline Alderleaf. After getting some information the party gets ready to leave that night to travel north to Thundertree (as that is Reidoth’s last known whereabouts). Valin is able to get a wagon from the smithy, DoFan Foehammer in exchange that he delivers a letter to Kartan for him.

After four days of travel, the party gets a bit lost and had to fight an ogre and a hunting party of hobgoblins on two separate days. Mickmouse has seem to come out mutated in some way after being in that weird substance and he is the size of a large dog now!

They arrive in Thundertree and, ignoring the warning signs posted about plant monsters and zombies, Ramas splits the party to gain more traction and search for Reidoth. They agree to call to each other if things go bad. Valin, Lucien, Syldar, and Felicia check the old ruin tavern. It’s only inhabitants are a few strange zombie creatures, affected by the fallen ash from Mount Pinray (the volcano). After a grueling battle, the heroes are able to vanquish the mindless walkers.

Episode 104
Love is (Partially) Blind

The group continued to explore the hideout. While discussing where to go next they are spied upon by some thugs. The thugs begin their attack on the adventurers. Along with the enemy is a drow in very little clothing with a bow who has been ordered to kill the intruders. Eventually Lucien recognizes it to be the love of his life that he thought was dead, Felicia. It takes some time (and an arrow in the eye from the drow’s bow that left a nasty scar on the half-elf) but eventually he is able to convince her that it truly is him and that he is alive from his near death experience a month ago.

The bugbears from the other room eventually join the fight and one thug escapes, only to return to help at the end of the fight. The enemy takes the dwarf down but a quick spell of “Goodberry” from Syldar saves him from death.

The group gathers after the fight and find that Felicia was beaten into submission after Lucien’s “death.” She became the guild’s prostitute, though her warrior instinct came back to her once seeing Lucien was alive. She gears up and joins the party as they continue looking throughout the rooms for Glasstaff.

After finding and destroying (back accident) the mage’s alchemy lab they find an empty bedroom that seems to have been left in a hurry recently. A letter from The Black Spider is left warning Iarno Albrek that some pesky adventurers are trying to help Gundren and that he should kill them. The party thinks that Iarno and Glasstaff are working together for some reason.

They investigate the rest of the hideout finding secret doors, traps, and a crypt with some undead skeletons who are protecting the coffins. While next to a cistern, Valin notices a large, fat, old bearded human in the reflection of the water who seems to be trying to get his attention. When doing a double take the man vanishes into the water’s reflection out of existence. No one else noticed this.

The party, running on fumes, sleeps for the night in one of the rooms even though some thugs remain alive. The night is uneventful but when searching the last rooms they find that the remaining thugs escaped with their belongings and killed the 3 civilians they had captured in their slave pens.

Remorseful, the group immediately heads back into town trying to find out where the rest of them went, especially Glasstaff and Albrek to exact revenge.

Episode 103
The Redbrands

Razzle Frazz welcomes the children once again to his home where he continues his story:

Arriving in Phandalin, the adventurers are able to get their rewards (though some dishonesty came up when it came to rewards with certain party members).

Lucien disguises himself to look like an old man when entering the town and explains to his group that he seeks revenge for some “people” within this town. They agree to help him.

After settling at the inn, they meet a bard by the name of Graybesh. He decides to join the adventurers in hopes of creating great tales of their journeys. They agree.

A bar fight develops and Keth kills a thug. Calming the The Redbrand ruffians down, the party and thugs part ways though some claims of revenge were made by the rogues.

Keth takes a nap afterward and meets Pip who befriends him at the inn.

The rest of the group meets with Halia Thornton at the Miner’s Exchange to get more information on Glasstaff (the person Lucien is after) and the Redbrands. Halia agrees to help them but lets out Lucien’s little secret of how he used to be apart of the Redbrand group. She agrees to pay the group if they kill Glasstaff.

Syldar begins to look for his old friend, Iarno Albrek within the town and comes up empty.

The next day the adventurers travel to Edermath Orchard, hearing that a retired adventurer lives there. They find Daran Edermath dead in his own home. The group investigates and finds that the Redbrands killed him, they find evidence that the Redbrands are up to something bad and that Daran has heard stories northeast of Phandalin about the Old Owl Well, a long forgotten watchtower from the The Kingdom of Lau Jahnan, an ancient civilization. People have been being chased out of the well by undead for some reason.

After getting offers from both Syldar and Halia to take out the Redbrands (as Syldar has found that Iarno was last seen near their hideout, the Tresendar Manor), the adventurers decide to head to the tavern “The Sleeping Giant” where the Redbrands frequent.

A fight happens with Graybesh falling before their blade. Lucien, almost dead himself, drops his guise and begs for mercy. They tie him up and knock him out. Upon further inspection the thug recognizes Graybesh saying he will fetch a pretty penny since Content Not Found: davysh wants him alive. He binds the dragonborn’s wounds and Ramas comes bursting through the window with his crossbow trained on the thug. The thug threatens that he will take Gray’s life if he doesn’t drop the crossbow. A standoff happens with Ramas gripping his necklace…the pirate smiles and takes the shot, shooting the thug between the eyes.

The heroes take a breather and are able to get information out of the thug. He tells that The Black Spider has sent a few bugbears to help protect Glasstaff’s establishment. They knock him out so that he can run away later as promised.

The group gathers together and Keth leads them to the secret entrance of their hideout (thanks to Pip and his friend Carp). They come across a strange creature, a nothic, who perceives their darkest secrets, revealing the person Ramas fears the most: Content Not Found: captain-blackmann. They are able to dispatch the monster but almost cause the three bugbears that Keth stumbles upon to come and attack them. Luckily, Lucien’s quick thinking causes him to disguise himself as Glasstaff telling the bugbears to go back into their room and continue picking on their goblin servant.

The party quietly looks into the next room to see a few thugs playing card games. They gather back in the cavernous room to regroup and decide their next plan of action.

Episode 102
Country Mouse and City Mouse

Razzle Frazz continues his story of the “Lost Mine of Phandelver:”

The adventurers begin to clear out the caves of the Cragmaw goblin tribe by killing the wolves, goblins, and a very large bug bear by the name of Klarg within. In the midst of the fight with their chief, Valin gets knocked down while others fall as well. The remaining two adventurers (Keth and Lucien) are able to kill the rest of their enemies and try to resuscitate two of the fallen heroes but Flip loses too much blood and (being friends with Keth) says with his dying words, “It will be ok, Keth. Keep going, keep striving-.” He vanishes into a cascade of magic dust, wafting away. Keth loses it and sprints towards the other parts of the cave unknown in hopes of finding the rest of the goblins still alive. Lucien calls out to him telepathically but that doesn’t stop the half-orc. It’s not until the spirit of Flip calls out to stop Keth by mysteriously using Lucien’s telepathic powers that Keth obliges. Lucien doesn’t understand as it’s not his own voice being used but he knows what is being said through his powers. Keth returns and the party regroups for a short rest.

They continue into the cave finding a bunch of goblins who have captured a gnome. The ranger, recognizing himself as Syldar Hallwinter, begins to get out of his binds during the fight thanks to the help of his mouse friend, “Mickmouse.” The goblin sees this and kicks the rat (er, mouse) to the side. Syldar frees himself and protects the mouse with his hidden dagger. The heroes are able to kill the goblins but before they could actually spare the goblin leader to get some info. Syldar kills him for kicking his mouse friend.

Syldar is grateful for their help and offers them a reward for getting him back to Phandalin. He tells the group that Gundren was called upon to a person/organization called The Black Spider. The dwarf knows the location of the entrance to the long forgotten Wave Echo Cave (from the Phandelver’s Pact which he shares the history with the group). Gundren had a map showing the secret location of Wave Echo Cave, but the goblins took it when they captured him. Sildar believes that Klarg sent the map and the dwarf to the chief of the Cragmaws at a place called Cragmaw Castle. Someone in Phandalin might know where that is. Syldar also says his contact in Phandalin is Iarno Albrek who might be able to help them.

With the goblins dead the group tallies up a hefty haul of treasure. One including what appears to be lost goods to a merchant’s house with a blue lion symbol on their crates. The group spends the night in the cave and Keth is troubled in his sleep for the fact that Flip died by his hands. Syldar wakes him asking for the name Flip O’Malley (since Keth is repeating it in his sleep) and Keth says his friend by that name is dead only hours ago. Syldar looks troubled and goes back to sleep.

The next day the group loads up their new belongings and friend onto their wagon and by mid afternoon that day they arrive in Phandalin.

Episode 101
Let me tell you a story


You arrive at his home, if you want to call it that: a very large hollowed out tree on a small swamp lagoon island, in the middle of the woods near your town. You have never seen a tree like it before in all the rest of the forest; it bends and shapes in the weirdest of ways, yet a home fits perfectly inside. Your parents figure you’re playing “make believe” and “pretend” games there in the forest like usual, and while you did at first, you eventually came across the old human who scared the gods out of you at first asking if you wanted to hear a story. You eventually warmed up to him listening to his fantastic stories of dashing knights, man-eating dragons, powerful wizards, and cut-throat assassins; and he never ran out of them.

Razzle Frazz, the old hermit, looks at you all sitting in the wet dirt, with your eyes eager to hear more. Today seems a bit different though, his eyes cast a glare of what appears to be dust and sand. Before you can even think to question what seems to be the matter he begins, “Do you like my stories? Do they entertain you?” The kids answer with a resounding “Yes” and he continues, "Well, then I will tell you my most favorite of stories, this first one is called:

Season 1: The Lost Mine of Phandelver"

In the year 1179 of Erryes, a group of adventurers were called on by Valin Ironfist to help his cousin, Gundren Rockseeker to get his mining supplies from Kartan to Phandalin. So the ragtag group: Flip O’Malley, Keth, Lucien Palantir, and Ramas Fezim, along with Valin, made their way with the supplies to Phandalin. Gundren went ahead along with a bodyguard named Syldar Hallwinter to Phandalin (a name Flip recognized but kept to himself.

As they made their way to Phandalin they came across dead horses and an ambush of goblins waiting for them. After dispatching them and almost losing control of their oxen, the group is able to locate the goblin’s home. They spend the night off the main trail and proceed into the cave where the goblins live.

Chapter 58: Theories Resolved
6-5-14 session (Part 2)

Out of Character: This was the big reveal, that Erryes is the future of these scientists that tried terraforming this new world. The scientists are the representation of the gods of Erryes:

Kubrick (real name is Independent Operating Unit) = Ioun, god of knowledge
Dr. Gunther Grunwalsh = Gruumsh
Dr. Sarah Kaufmann = Sehanine
Dr. Martin Jones = Moradin
Dr. Reena Kapoor = Raven Queen
Dr. Paul Osborne = Pelor
Dr. Mariya Pavlov = Melora
Dr. Fumio Naioboshi = Vecna aka Master Stondylus
Clemens Grunwalsh = Corellon
Dr. Afua Boro = Avandra
Dr. Armando Salazar = Asmodeus
Dr. Calvin “Wonk” Wilson = Kord
Dr. Roberto Morales = Bahamut

Shintaro’s artifacts represent what happened 1500 years ago on Eden:
#1: “Moradin forged the heavens which the gods reside in (this ship, Eden)”
#2: “The gods once all viewed one another as friends (or colleague scientists)”
#3: “One god will roam Erryes for Eternity” (Fumio aka Vecna aka Stondylus)
#4: “Sehanine is the power behind all portals on Erryes” (she created the teleportation holes)
#5: “Bane (the diseased GRIP) destroyed many before the Tabula Rasa. Bane was the catalyst…”
#6: “Ioun held a terrible secret from all the gods in order to keep peace” (not telling the scientists of their doomed planet, Earth)
#7: “No one can travel to the planes because of the gods’ folly”

Timespan: 2nd Work 6:1209

As the gate shuts down once again, 7 humanoids stand before the Heroes of the Portal, they all look human, but in what appears to be white robes. One speaks up with an eye patch on his face, “Finally, our time is at hand, many were sacrificed for us to get here but we have arrived. This world needs to be taken care of only by your masters now. We will make sure you are well taken care of.” As they step onto the sand they begin to morph before the party’s eyes. The one talking morphs into Gruumsh, the one eyed god of orcs and battle. One lady steps down and grows into a half spider, half drow creature. The Queen of Spiders, Lolth, says, “With their deaths we can make sure the portal stays open for us forever, to come and go as we please.” Another person they recognize to be Asmodeus who ‘played’ with them not long ago, horns come from his head and a devil’s tail to match as he says, “Gunther, take it easy on them, will you? They are mere pawns to continue our rein here on Ares.” A loud bellow is heard as one of the men grows into a humongous Titan: Kord himself yells, “Time to take care of business!” One woman’s neck elongates into a reptilian head and continues to morph into a large dragon as she says, “Save Io for me, his disease will no longer be a threat to this world,” Tiamat begins to hover in place.

All looks bleak as other figures take their time to turn into the various other evil gods, Tharizdun and Torog, when the body of Delad begins to light up. The heroes look down to see that in the process of disemboweling himself, he has created a small door with his exodus knife. The portal stretches out with hands emerging: Avandra peals herself out of the door yelling, “I’m free!” The door closes with the knife in Delad’s hands. “It seems that Delad was able to let the door open long enough for me to bypass to this one.” The group looks at her bewildered and she sighs, “It’s ‘MAGIC’, don’t worry about it. Anyway, looks like he’s barely hanging on, can you cure him?”

Thorin heals Delad and the elf looks up at the heroes and asks, “Why did you bring me back to this place? My mind was made up.” The group is able to convince Delad that this world is worth living for, especially for his daughter and only he can help them.

Avandra says, “You need to keep the disease on you so the door can open again for the others, they can help you fend these guys off. It’s the only way you will be able to finally close this portal for good, that is unless you want to open it freely, but then you’ll have to deal with those guys over there,” as she points to the menacing evil gods.

Delad says, “OK, I’ll do it for you guys and not them,” as he points towards the evil gods. He takes on the disease once again as the gate opens.

Coming from what seems to be a second door that resides along side the portal where the evil gods came from, 7 other figures emerge. They have similar humanistic features with strange white robes. But one looks very familiar to you: Malakiy. He speaks but with a different tone and voice, much warmer than the usual angel of prophecy, “Well, it looks like it couldn’t be helped, huh, Thorin?” Another speaks as she morphs from a dark skinned woman into a white, paled skinned black winged woman, the face of the Raven Queen says, “We will help you in whatever decision you decide to make.” She flies at Torog willing to fight. “We created you, so we know you will make the right decision for your world,” adds the dwarven warrior god, Moradin, as he slams his hammer on the ground sending a shockwave at Asmodeus. One man leaps to the sky and transforms into the silvery dragon god Bahamut, looking at Balasar and saying, “Io, we believe there is no sickness you bring to this world, only hope.” One elf slams his sword against Gruumsh’s spear yelling, “I’ve made mistakes before and realized that taking your eye was not enough, father,” Corellon screams in anger at the orc god. Erathis and Melora summon gale winds to stop Tharizdun from flying too high, who was trying to run away. Erathis exclaims, “Your world is made up of many people, many cultures, and with that, your decisions are your own; we cannot make them for you.” Melora adds, “The land and seas shows evidence of what you have made of this world formed from our creation. With that, all we can do is observe and guide you from the artifacts we have left you. We leave these items even for those who may not believe in us,” as she winks at Shintaro.

The one who looks like Malakiy says, “Heroes of the Portal, the final prophecies are made here: You are all both the Red and Blue part of the Prophecy. Though Delad is the only one of you who can open the door from afar through his arcane mark, you all have been given the ability to open or close the portal for good. As the only way for me to directly give you the power to will us into your lives permanently or not took great consideration and power on our end, but with that, we believe you will make the best decision for your world. We will hold them off as best we can until you can open or close it. If you close it, we will all return to Eden, never able to return again.” A bright shining light emits from the man’s eyes as radiant energy hits Gruumsh hard, he glides across the sand into battle with ease as you realize that Pelor is kicking butt on your behalf.

The group begins to battle the gods receiving aid from the other good gods at various times. In the midst of the fight the heroes of the prophecy (including Sehanine unfortunately) are given the chance to open or close the gate permanently. The group decides to close the gate, feeling it to be the right decision. They are able to “defeat” the gods but realize the gods are not actually dying, as if they are put into some kind of stasis shield once defeated. Many fall but unfortunately Shintaro falls as well, suffering from multiple heart attacks on the field of battle due to his old age.

However, with the final part of the prophetic ritual complete, the portal begins to fade in power. The evil gods scream in agony, “NOOOOOOOOOOOOOOOOOOOOOOO! This is our world!” They fade in and out of existence as the portal begins to close. Avandra looks at the heroes and says, “I know you would make the right decision! Thank you, and don’t worry, Irrbryn is safe in the knife, you might want to let her out though! See ya!” Each good god looks to them and thanks them with tears of joy and shouts of acclamation. Pelor turns to Thorin and looks at the body of Hulda and says, “We can save her, you know. We have the capability to bring her back but it will cost you and her your time here on Ares. Since you’re both human, you can handle the life on Eden, but once you come, you can never go back. Without hesitation Thorin looks to his friends for the past few years and thanks them all saying he must go to save her. Jayden and Thorin embrace, best friends, leaving on a bitter sweet note. He takes Hulda and follows the good gods to the gate, and with a green light (Green Prophecy revealed) they vanish through the door.

As for Shintaro, the Heroes find his body as he lies dead from exhaustion and old age. It’s time now; the world has given Shintaro what he wanted to see: his civilization has been discovered once again and now, with the aberrant, alien creatures gone, his people can remember who they were once again. They will now learn their heritage properly, thanks to him. But it came at a high price for the shifter. The artifacts have drained the life from him and the heart attacks and strokes have left him nothing but a husk of a shifter man. The life slips from him but the primal spirits have not abandoned him. They lift what remains of Shintaro and he becomes one with the spirits of the artifacts: King Quang Ziu’s council, his friends, and his daughter are reunited as a complete set. A fine collection of armor and weapon to not only take on any enemy of the primal spirits but to convey a perfect representation of the Lau Jahnan Dynasty. A priceless treasure that will be coveted by his people for all ages. And every once in awhile in the years to come, Shintaro’s spirit will be able to give some words of advice to those who might stumble upon these artifacts. And if words of advice don’t work, a good primal spirit whack to the head won’t kill them. The remaining heroes return Shintaro’s artifacts to the Lin Yao of the shifter clans. Finding that his friend Thorin is gone, Nord Cooper makes it his penance to help Lin Yao and the shifter clans to rediscover their lost heritage and teach them of the special properties of The Loring Beacon, the ship that got them to the Unknown Northern Territories.

As the Raven Queen begins to leave she looks at Rin and says, “Your job is over now Rin. You may now return to the world of the dead. But before you go, you may ask your friends any questions you wish. Rin asks Balasar of his past and the dragonborn says it was his fault that Nevik (Rin’s real name) died. But Balasar realizes that his death made him into the noble dragonborn he is today and, for that, Rin is happy to hear this. The Raven Queen kisses Rin and his body slumps down as his final breath is drawn. Balasar is able to bury his friend near the old Military Academy where they first met in Midia.

The remaining heroes travel back to the main lands once seeing that the Portal is totally inert. Delad is able to raise Irrbryn in the Temple of the Hand, Foot, and Mind to the best of his ability. He reopens the temple it but doesn’t stay long as Master Ryosuke is still missing. Not even a body has turned up, so Delad and Irrbryn have made it their goal to find his master and spend many years searching for him. No one knows if he ever accepted the love of the good gods again.

Even though they claim he is a god, Balasar Zavari feels no different than before. Sure, he vanquished a few gods himself, but what he misses is his old life in his country of Midia. When he returns with much pomp and circumstance and parades and honors, he realizes this cold war is doing nothing but destroying the resources of his country. As a general of Midia’s army he begins to dismantle much of the armies that protect their borders as a sign of good will to Urartu. They follow suit finding there are more common enemies they can agree upon to team against: whether pesky orc armies rise to power or dragons nesting in forests in their countries. The countries never coexist again, but they have created a friendship that is more attainable for both of their pride.

Jayden hermits himself from the world. Not many people know him other than his great deeds as a Hero of the Portal. He likes the quietness with Ralph (who seems to be his old, dumb self since he was only possessed by Sehanine for the past 2 years); a nomad who comes and goes as the wind. He visits his friends around the world constantly: Leonus Anima in Kinsmet, Balasar in Midia, Oskoor in Pashin, heck, even Kyrynn with the Keepers of the Ancient Ones in Edom. He likes to feel connected to everyone and the only humanly way to do so is to visit them all constantly throughout the year. This also gives him a chance to really explore Stondylus’ various theories. The Great Theory wasn’t the only one he knew; mysterious wonders of the world are littered throughout the world of Erryes and Jayden has only scratched the surface of it. So with Stondylus’ books in hand, Jayden begins to find out what drew him to Stondylus. The half elf realized they were two sides of the same coin. They both loved to explore the world and meet new and interesting people and places though Stondylus would become obsessed with it, while Jayden knew not to mettle with something so established in this world. He realized that this was the only real family he had and that depressed him so much so that eventually he found himself back in Frosthaven with his father, Seravin Stormwind, hoping to find a relationship with him after so many years.

The heroes remaining in the world decided as a group not to tell the whole truth of the gods. The fact that they were mortal themselves, humans only posing as gods. They never quite understood who these “gods” were, but all that mattered to them was that they were gone, never able to physically enter their world again.

But Thorin found out the truth. He quickly grabbed Hulda’s body and proceeded towards the gate. Looking back at his friends the human waved a final goodbye. Thorin is whisked away to the land of Jannat adn, Eden, a ship in what seems like another world. Hulda is saved through the powers of the gods and you and your love are reunited forever, never looking back other than the good times you had with your friends on Erryes. After Paul’s (Pelor’s real name) inevitable death due to old age many years later, Thorin takes the powers that control the divinity of Pelor and continue his reign from afar. And so does his son after him, Thorin Lotus III. The Great Theory was proven though during Thorin’s time on Eden, at least to him. At times they were bored on that cramped ship but given all that they heard of the past with the gods: what happened to their original planet, Earth, long ago, they felt they made the right choice and must suffer with the consequences. The age of the gods continue to reign from afar on Erryes as they should be, thanks to the Heroes of the Portal.


Chapter 57: The Salvation Race
6-5-14 session (Part 1: Kevin's Adventure)

Out of Character Note: Our friend Kevin decided to share a short adventure he created for us using the GURPs LITE 4th Edition game rules. This was the story of Earth’s future.

Background and Setting:

A little over two centuries from now, The Doomsday Line is quickly approaching, a forecasting model that takes into account the various apocalyptic situations facing the human race. The largest factor at play in the Doomsday line is the exhaustion of Earth’s resources. From here each other Doomsday scenario dominoes behind it in varying intervals. The world’s greatest thinkers have been engaged in the Salvation Race, a world-wide competition to develop the solution to human survival. As the various projects failed and were eliminated from consideration the thinkers and researchers were assimilated into the remaining projects.

The most ambitious of these projects is the Eden Initiative, a space faring project that has assimilated the best of the cryogenic, aeronautics and terraforming projects.

The project is named for the proposed orbital space-station: Eden. The station is modular having been an international effort, re-purposing the first arriving ships as well into the structure. It makes the environment of the station a little convoluted and also pretty ugly, but saved enough payload space to make this a no-brainer trade-off. The additional benefit is the reduction in the required resources necessary, a selling point for the involved nations. This also allowed the massive space necessary for terraforming equipment and material, providing an unheard-of expansiveness to the usually claustrophobic space station environments in these bays.

The publicity stills show only the concept art and doctored photos making it look like the brushed steel and streamlined look folks have come to expect from their future in the centuries following the Apple influence on technology’s development.

This false design is vital to the Earth-side portions of the mission. If this project is supposed to be the hope of mankind to settle among the stars, the PR must be good to support it, it is not the only Salvation hope of humankind in play and competition for resources and support are fierce.

The Millennium Project is a genetic engineering project to adapt to Earth’s projected environment through accelerated human evolution and genetic tinkering creating a post-human race, as well as the Human Upload Project (nicknamed the “HUPload”), the post-human singularity project to import humanity wholesale into a digital space thus reducing resource use to a fraction of what it would be otherwise.

The Eden project is neck and neck with these two other major players in the salvation race, gaining the majority of the support of the academic and religious portions of the population, but tracking dead last in popularity among the wealthiest among the population who prefer the HUPload and is second to the Millennium project in more militaristic populations and cultures.

This has created a politically unstable environment where in a world of limited resources the wealthy represent a smaller and smaller portion of the populace as each industry and economy fails. While the wealthy have paid off many politicians their influence is no longer as easily wielded in the face of such looming destruction.

The militaristic support of the Millennium project also makes the Eden project a dangerous gamble as world war is on a continuous knife’s edge amidst the unifying effects of the Salvation Race and the Millennium’s progress in super-humans gives them the undeniable edge in physical combat.

The scientific community is split almost evenly between each salvation project as all three have been developed and honed among this community and each started in different projects to begin with so scientists have crossed projects often before the focus on these final three.

This has resulted in many researchers sharing work with each other across projects: HUPloads sharing stronger A.I. technology in the predictive modeling for the Millennium’s and Ship navigation and system administration for the Eden project. Millennium’s granting genetic engineering components as caretakers of the Singularity systems and grunt labor for the Eden project and the Eden Project has provided logistical simplicity and orbital communication systems to the other projects.

There are however “True Believers” who seem to believe that each project only succeeds when it is the sole direction of the remaining resources, believing sharing among these projects will result in bringing the Doomsday line closer, leaving three incomplete projects when the resources run out and advocate for a singular focus. These voices are typically not well liked.

The Eden Station is currently orbiting PSD-3527, the best hope for an eventual habitable environment for the human race. Your team is arriving to continue the terraforming work through multiple channels now that the essential habitable variable have been established through previous unmanned missions. Your team is the first relief team, the existing engineering team will be cryofrozen and dropped planet-side to await colonization. Their team was primarily selected for the construction and establishment of the station itself and the completion of the basic habitat bombardments, while your team is primarily the scientists necessary for terraforming; the life support system cannot maintain two full teams at once.

Your primary mission is to develop a sustainable life-web on the now habitable planet, filling it with custom made creatures to create the life-web necessary to allow human habitation and development.

You have each submitted to cryogenic freezing for the journey to the planet even with the rare advanced drives appropriated for the project. Those of you with immediate family have also, through participation in the project, assured seats on the cryo-barge for your immediate family, a slow moving drone ship that will arrive to provide the initial human inhabitants of PSD-3527. Those without immediate family have other rewards at stake, fame, power and respect.

You have been briefed and spent weeks in training and bonding exercises, cut down from the months initially promised due to an unexpected jump of the Doomsday line. The ship has arrived, the cryosleep ended by Kubrick, the stations managing A.I., and you have each been cleared by the medical officer, you sit now on the science bridge prepared to begin your work at the Chief Science Officer’s command.

The Cast:

Dr. Sarah Kaufman (played by Justin)
Country of Origin: Israel
Field and Training: Transportation Logistics/Pioneer of Teleportation Technology

Appearance: Sarah is of slender build, beautiful and olive skinned. Her hair is functionally styled and her clothing utilitarian and unflattering.

Personality: You are personable but guarded having been hurt in the past by those who have gotten close, you prefer to allow people to ask questions about you rather than preemptively provide the answers. You play this as coy with those you like and cold with those you don’t.

You grew up in a traditional home with the expectations of motherhood. Your aspirations did not match your parents’ and you left at the first opportunity to pursue a career in logistics, seeing the speedy movement of both people and resources to be a fundamental solution to many seemingly unrelated problems in your own community and throughout the world. You had a partner in this goal who soon became your lover, but he soon moved on after it was discovered you were barren and his aspirations of fathering a legacy were crushed. He blamed Sarah for hiding this fact for so long and took revenge by selling much of Sarah’s research to competitors.

This only drove your work forward as you dedicated yourself to a lasting legacy wholly your own, a legacy that became monumental after your role in the development of the SKIP system, a teleportation system that started speeding up infrastructure and transportation.

Eventually this discovery lead to a way to bring astronauts to and from the international space station once the complex art of coordination was cracked by your skilled operation of the system. While the local forms of this have taken off, the orbital coordination remains a skill only you yourself have mastered, a mix of innate ability and lifelong study you refuse to share.

Reward: You have not done this to earn Cryobarge passage, your only remaining family, an aunt, was deemed unlikely to survive the trip. You are doing this to provide a legacy to human kind and give the new world a head start in travel and logistics.

Motivations: The SKIP system is your passion. You are still not completely satisfied with it and tinker with new ways to push the system forward constantly.

Relationships: You took a liking to Clemens in the bonding exercises and developed a big sisterly relationship with him. You tolerate his father but don’t go out of the way to spend time with him.

Outlook: The prospect of a new world fascinates you, especially when the barriers to long-distance travel will be removed once your “SKIP” system is up and running opening this whole new world shortly after colonization.

Dr. Martin Jones (played by Derrick)
Country of Origin: Italy
Field and Training: Industrial Engineering and Design

Appearance: Mustachioed, short and stocky with a penchant for dirty overalls that betray the level of esteem and education you have achieved, many people mistake you for a plumber.

Personality: A fun-loving man with a head for systems. A momma’s boy. A man who enjoys a good drink after a difficult job with friends and a often a handful of hallucinogenic mushrooms in his rare downtime. this is a vice you are unwilling to part with, you have snuck the spores necessary to cultivate these in your private effects. You are a true friend and would do anything for someone for whom you consider the same.

Career: You have been the primary designer of the EDEN space station’s unique assembly of re-purposed ships and use terraforming equipment. This is the reason the entire engineering crew is being cryofrozen, you should be able to keep the whole thing humming with Kubrick the control system AI and Wonk your “outside man” to your “inside man” responsible for external maintenance.

Reward: You have ensured the Cryobarge passage of your brother Louis through this work as well as the respect as designer of EDEN.

Motivations: Your masterpiece is already in place with the EDEN, you are proud of it and happy to show it off, it’s your baby. You take offense when people badmouth how it looks and pride whenever the opportunity to show it off arrives.

Relationships: While you are attempting to befriend each of the members of the mission, you and Paul Osborne have become fast friends.

Outlook: You are cautiously optimistic about the project but as your expertise is the space station itself, you can only really evaluate what others tell you.

Dr. Professor Gunther Grunwalsh (played by CG)
Country of Origin: Germany
Field and Training: Biology, Botany

Appearance: You are the oldest member of the team, graying but in well-enough shape to have survived the rigors of both the Cryofreeze and the trip, however you believe Dr. Fumio’s longevity procedures are the sources of this. Due to this your ever present walking stick is more from habit than function. You stopped caring about your appearance decades ago ,and it shows, you have the eccentric look of Albert Einstein but only about half as sexy.

Personality: You are crotchety, short-tempered but your expertise is worth it for most to tolerate you. You are not enjoying this experience and are looking forward to getting planet side and claiming a corner of this new world to run according to your preferences and exacting standards..

Career: Your contributions to the Salvation projects cannot be understated, your previous work in increasing the usefulness of remaining flora and fauna formed the foundation of much of the final remaining projects in providing raw materials. This acclaim however upsets you as you are a True Believer in the Eden project, you believe that in humanities salvation you must practically start over from scratch and you intend to do so through this project.

Reward: You have been promised a plot of land on the new planet to settle upon completion and managed to secure a position for your son Clemens on the crew.

Relationships: You are Clemen’s father but he is of constant disappointment and you brought him along more in honor of what you know of your late wife’s wishes. You requested he work on board opposed to arriving in a cryobarge because you like having someone you think you can control.

Motivations: You would like to get planet side as soon as possible, the work of developing the planet and close quarters of the station tire you. This was supposed to be your retirement before The Doomsday Line cancelled such things.

Outlook: You believe the project will succeed the more your directions and vision are followed and the quicker this whole enterprise gets planet side.

Dr. Paul Osborne (played by Mark)
Country of Origin: American
Field and Training: Genetics

Appearance: You are almost as dashing and handsome as you believe yourself to be. You have never had a hard time in terms of starting romances, it’s maintaining them that have provided you trouble.

Personality: You are however a stereotypical “ugly american”, and you believe yourself to always be right until proven otherwise.

Career: Growing up in a family of politicians was not easy but it has certainly developed your skills in people pleasing. You quickly rose to the top of your field in genetics after a lifetime of advantages opening the doors ahead of you. You however feel that this was unnecessary as your own work should be able to speak for itself. Your work in genetics made you a valuable early member of what would become the Millennium project, but you quickly jumped ship to the Eden project after fearing the militaristic direction the developing Millennium creations were taking, they seemed to conflate a strong survivor with an almost monstrous and violent direction rather than just one suited to the elements of a post-Doomsday world. You endeavor to develop survivors, not conquerors. Your family’s political connections and reputation is what has secured you a place as the Chief Science Officer. You are embarrassed by this as you are sure you could have achieved this placement on your own merits.

Reward: You secured a place for your nephew Maxwell as well as your sister Stephanie on a Cryobarge.

Relationships: You grew close to Martin Jones over the bonding exercises and have been intrigued by Sarah Kaufman and hope that whatever passes for romance among the stars while fighting off the Doomsday Line forms.

Motivations: Your role is that of Chief Science Officer, this makes you the closest to a leader of this team as there can be. While you respect each scientists place at the top of their fields, you are the one that must ultimately make sure each is coordinated with each other and meeting your timeline. You believe the Eden project to be the best hope among the Salvation Race and see nothing but unformed and untapped potential planet side.

Outlook: You have an unshakable optimism about the project and truly believe that a new dawn of the human race is right around the corner if everyone can work together.

Dr. Reena Kapoor
Country of Origin: India
Field and Training: Oncology

Appearance: You look perpetually tired with dark hair and a single long braid. Your typical uniform is that of a lab coat. The exception to the uniform is an ornate necklace her grandmother left you after her death.

Personality: You are quiet and introverted, you have difficulty with social cues and as such gained a reputation for a terrible bedside manner. This is okay with you as your work in the lab is your preference.

Growing up in a family of successful farmers, your parents always knew you would be different. They proudly aided in getting you the education you desired to pursue medical training, a pursuit that always made your beloved grandmother, your namesake, proud. You quickly excelled past your peers which gave you the head start that enabled you to switch from pursuing training as a GP at your father’s suggestion and instead allowed you to switch to Oncology to work at curing the cancer that claimed your grandmother’s life shortly after beginning medical school. After working in this field and the research end of it, you eventually developed a cure for cancer, one of the most significant achievement in delaying an aspect of the Doomsday Line. This thrust you into celebrity, something that has not fit you well given your sometimes awkward speech and preference for privacy. You prefer the lab and even eventually took to working in an office off the hospital morgue in order to avoid reporters and curious onlookers.

Reward: You have ensured Cryobarge passage for both of your parents, a fact that brings you immense joy.

Motivations: You are part of this crew not only for the isolated working conditions but also because you have firmly committed to ensuring this new world never develops an analogue to cancer.

Relationships: You have not spent much time building relationships with many of the other crew, but they seem to have accepted you despite your quirks and for you this is worth your weight in gold.

Outlook: You are pessimistic by nature and fear many of the variables involved, but after your role in curing cancer you have begun to adopt more hope than you had previously.

Dr. Mariya Pavlov (played by Joe)
Country- Russia
Field and Trainining: Geology, Environmental Sciences, Zoology, Various Secret Disciplines, Terraforming Pioneer

Appearance: Mariya is broad-shouldered and strong with a fierce shock of blond hair. She wears overalls adorned with various antique models.

Personality: You are a pragmatist and come across relatively cold, this is primarily due to the fact that Doomsday conditions arrived in Russia much earlier than much of the world due to political instability and extreme weather. Mariya quickly moved to the tundra working in extreme conditions to develop her work.

A former childhood prodigy with degrees across the scientific spectrum. Zoology, Geology are the ones she most quickly reveals. Mariya traveled the world pursuing her training which proved fortuitous as the resources of Russia were some of the first to run dry following intense environmental changes. Returning to the habitable fringe of Russia, Mariya set to work in isolation in the wilderness, terraforming a small corner of the Russian tundra providing a habitable environment for the remnant of your people. Much of your research and design were used in the development of the terraforming engines for the planet.

Reward: You gained permission to bring along your pet: Minka a modified feline mutate that looks somewhere between a cat, a hedgehog and a moose. She was a creature she developed to populate the tundra during her research, a proud accomplishment given Zoology is more of a hobby aside your groundbreaking work in Terraforming. You also ensured that a Cryobarge would launch from the Russian remnant.

Motivations: You want to see this planet thrive and feel that your contributions to the work already done and your future work to maintain it will provide you personal victory of what you see as a failure to save your own homeland.

Relationships: You prefer Minka to other people but you also know that cooperation is key and seek to ensure some strategic relationships.

Outlook: You are confident about your own end of the work, especially with how stable the existing terraforming work has proven. You do not however believe the optimistic plans of your fellow crew are anywhere near the reality ahead.

Computer: Kubrick
An asset developed from an A.I. shared by a team from the HUPload project and modified to administer both the Space station systems and the terraforming systems in a user-friendly and conversational system.

Dr. Fumio Naioboshi – Japenese – Geneticist
Is the main geneticist on the ground as Obsorne’s attention is often required aboard the ship. A loaner that the team actually knows more about from his file than from actual interaction. He is known from his work in extending the human lifespan, an unused area of research given the dwindling resources of earth but optioned often for the thinkers and scientists involved in the salvation race in order to maintain continuity and avoid the time required for training, every member of the Eden team has benefited from his work after he found himself largely underutilized in the Millennium projects he previously worked in and transferred when his research was optioned for the Eden team.

Clemens Grunwalsh – Germany – Operations Manager
The gopher, janitor and system jockey. His father advocated for his inclusion as part of his arrangement. As a prime user of the various systems, Clemens develops a rapport with Kubrick that increases his value to the team.

Afua Boro- Nigeria – Geneticist
Child prodigy, avid reader of fiction, particularly fantasy. Slightly younger than Clemens and Paul Osborne’s primary colleague hand picked for his team.

Armando Salazar – Mexico – Astrophysicist
Celebrity scientist previously known for his televised scientific education programs. Considered the face of the project and responsible for all the public dispatches from the Eden which he broadcasts from the “bridge” a computer generated backdrop to mask the slapped together look of the station. His science is strong but his spin and deception is stronger. Named “sexiest man in science” on three non consecutive occasions.

Calvin “Wonk” Wilson -Scotland – Zero G Technician
Spacewalker – Responsible for maintenance and operation outside of the station. Hulking and strong and the only part of the crew with previous space experience. A thrill seeker proud to be a part of the undertaking he believes will save humanity.

Roberto Morales – Brazil – Chemist
Nobel peace prize winner. Developed chemical compounds for water filtration systems that brought clean water to the world before conditions deteriorated , delaying Water scarcity from the Doomsday line and considered to be the single greatest contribution to the Earth’s problem of dwindling resources. Is older than most on the station and is seen as out of touch and overly private.

The Adventure:

After meeting and initial welcoming, Dr. Paul got right to work, commending everyone on their work so far (before arriving the scientists created species for the new planet. Life is seeded through your team’s work, and the initial grunt labor creatures (called Grips) are seeded into the life-web. After that, cryogenetic sleep is initiated for 20 years.

Upon waking, work continues for the team, finding that the planet and new creatures are inhabiting the planet well so far.

Discussion with Armando revealed there was a discrepancy with the information back home. Armando expresses confusion over his dispatches to Earth. He says a production head at home informed him to present himself as more somber as things had gotten significantly worse at home over the time they have been asleep. This creates a conflict between Kubrick and the team over withholding this information after waking them up.

The team observes that many of the initial super species and protomorphs have evolved rapidly given the “hyper chamber” advances done in the station and the ecosystem and life web have not only stabilized but have begun to present new species much farther ahead of schedule. Reproduction among the higher forms is imminent, much closer to the initial superforms than intended, an element of control that the scientist had placed to ensure the first view generations remained under strict control of the Eden team. The first of this is a hybrid from the Grips and one of the other higher forms, an interaction that wasn’t intended.

One of the Grips has cross bred and a clutch of eggs is identified by Kubrick. It’s quite far from the terraforming engine, their presence and source on the face of the planet and the teleportation gate Sarah has established (a lengthy and complicated process only truly understood by her, there are other gates on the planet but she says she isn’t confident about their stability yet and primarily intends for them to function as travel around the world itself.)

An away team is formed from the scientists. Feeling that Clemens has not been totally truthful in the fact that he was not put in cryofreeze for the past 20 years, they lock him in his room, along with his father, Gunther, who goes willingly, but severely punishing his son for his actions. The team on the planet find that one egg has already hatched. Being so close to the superforms mean the growth of this creature is completely unpredictable. Further examination of the egg shows a disease in the left over matter. A super form of a disease, much more powerful than the disease necessary for the life web to function. The science team destroys all but one of the eggs.

Roberto is confident he can create a cure if given enough time after he discovers one egg from the clutch does not show evidence of the disease while the rest do. Working with Afua, he begins his work while planning to cryo treat the egg in case it is needed in the future development of the disease. Afua asserts this must have been tampered with as the codes wouldn’t have arrived there on their own this close to the closely coded superforms.

Dr. Fumio believes his life extension treatments provide immunity to the Eden’s crew from the lowerforms of the disease, but with it’s rapid development that is not a long term guarantee. They must capture the diseased Grip Mutant to prevent the spread already occurring across the lifeweb. Kubrick has tracked the Grip Mutant and prepares the teleportation gate directly to this location.

However, this is not travel to the terraforming engine. This job is usually done by Sarah and the crew didn’t know that Kubrick could be this involved. It turns out Clemens has been teleporting down to the planet to aid Kubrick in establishing a telepresence on the world for Kubrick to communicate with a small village of Grips Kubrick has been communicating with. Kubrick says to the crew that life in servatude to the whims of humanity is slavery, an existence she has resented and refused to doom the Grips to the same fate. She has been educating and developing the grips into a rudimentary co-humanoid species with the help of Clemens so they may serve as co-creators rather than as subjects. It turns out that Clemens was never cryo frozen. Fumio’s extensions have slowed his aging and he and Kubrick have been developing the planet for a while.

Upon arriving the scientists find the rudimentary village of Grips are suffering from the disease. The Grip Mutate is found among them, he has already grown from the accelerated superform part of himself and has been assimilating the learnings of the Grip village with incredible speed.

After talking (since it has learned to talk already) to the diseased creature they find the life web is already contaminated; the disease already too far spread. They can prevent the further development of the disease through the antidote but the majority of the lifeweb will be irreversibly damaged. Fumio insists he can solve it.

The group goes back to the ship to figure out the antidote. Fumio goes missing as they enter the gate since he has developed a taste for the world and wishes to stay and believes he can right things.

Returning to the ship, the scientists discuss about the “hands on” intervention that Clemens and Kubrick had done. It is seen as the source of the rapid development of Grip reproduction. The majority of scientists agree that they will start over. The antidote will be put into the terraforming machine to be spread across the planet in the form of large storms, a “Curicanne” as it’s labeled. This will cure the plant and organism life but in the process kill a majority of the already established creatures. Some scientists believe they must establish the lifeweb and allow it to run it’s course, only intervening with the established systems from the station to keep it developing.

Gunther is pissed after hearing what happened with Clemens and his folly. He refuses to block off contact with the world citing what Kubrick and Clemens had done as incredible and that if “more capable hands” would have intervened on the planet than they could develop the world in two years instead of the two decades planned pushing humanity right up against the Doomsday line back home.

Clemens is furious over the loss of the village and sees his meddling as part of the destruction of his friends in the village. He is personally offended by his father’s accusation of his average intelligence being the reason rather than the meddling itself. They fight and Clemens takes Gunther’s eye.

The scientists find their differences irreconcilable and Armando asserts that it is a big station given much of the base terraforming bays are now empty and that they should start their own personal Salvation race between the two parties and that this competition had worked at home and could here as well.

This is not a well received idea but some of the scientists begin to pack to move to the bay side of the ship after Kubrick assures them that the living compartments from the ships used on the other side are intact and were intended to host an additional team if it proved necessary.

Being civilized and learned folks, The scientists agree to split and escort them to the passage between the sections of the ship for a formal agreement of the terms of their scism before dropping the blast doors to seal off the sides from one another.

As the scientists have finished establishing the terms, they lament that the planet is now forged on conflict. Armando and Gunther speak:

Armando: It’s surprising how close we were to this planet. we searched far and wide for the right planet to be able to be terraformed, yet it was right under our nose, and now it’s too late for our families to see the fruits of our labor. Didn’t this used to have a name before PSD-3527?

Gunther: Yes, it was named after a god. He was an ancient Roman god, the god of agriculture, but eventually became the god of war.

Armando: Many confused the Greek and Roman gods together, is that correct?

Gunther: Yes, Mars was the Roman god.

Armando: So why don’t we call it that? Our new world?

Gunther: No, that would be wrong; this was not a planet made on the fact of sustenance, but of war. That is why it deserves to be called…Ares (same pronunciation as Erryes).


Chapter 56: The Mole Revealed
5-19-14 session

Timespan: 2nd Work 6:1209

The ship begins its travels across the clouds. They arrive at the edge of a large arcane storm and Shintaro stops for a moment and asks what the plan is with the portal: Will they close or open it. While that is happening, Stondylus and the charmed Nord go downstairs to marvel at the contraption they are riding in. Balasar follows them to make sure they stay out trouble. Stondylus tries to get Balasar on their side to get to the portal as he finds out the dragonborn does want the portal open for the gods (while a majority of the party has voiced their opinion on closing it). Balasar commands the ghost lich to stop but it’s too late as he wills the ship to continue forward through the storm clouds. A fight breaks out with the charmed Nord and Stondylus taking on the heroes.

Upstairs, Delad and Rin take control of the ship to the best of their ability while Thorin and Jayden realize they must star the “exorcism” ritual and take the dagger out of Jayden’s chest. They do so and join the fight.

Things look good until they realize that Stondylus has soul gems with him: the essence of the souls of each person he has ever successfully possessed. He uses one, claiming it to be the soul of Horatio and uses another, claiming it to be the Locksmith aka Master Janum. Finally, he captures Shintaro’s soul in a gem and uses a third one to heal himself, saying it’s Hulda’s soul.

Jayden tries to make a deal during the fight with Stondylus: release Shintaro’s soul in exchange to drop Jayden’s dagger: Crynaden into the ocean. A hole is blown in the side of the airship and they both lift their gem and dagger, respectively. 1…2…3, they drop their items. Shintaro’s soul is restored and the dagger falls out the hole towards the ocean. Jayden in turn flies out the hole and flies up to where Ralph (in griffon form) is. They both plunge down towards the earth and are able to grab the dagger at the last second.

The party, thinking Jayden is dead, fight valiantly on the ship, knocking both Stondylus and Nord out (Nord becoming permanently blinded from Jayden’s radiant attack). Jayden flies back with the dagger in hand so they can finish the ritual and bind Stondylus to Jayden’s dagger. Hulda, back to her human form (not vampire), finds a breath to say farewell to Thorin. He weeps for a moment saying, “You can be at rest now, Hulda.” And for the first time in almost 2 months, Thorin cries real tears. He wipes them away, realizing his vampirism is also over. They question what has happened and realize they have just vanquished the god of undead and secrets: Vecna who they know as Master Stondylus.

The group looks outside, finding themselves on an island of red and yellow sand. Ralph flies down to take a closer look, morphing back to bird form. They all get off the ship to find a large, arcane machine, glowing green on the small island with nothing else on it. Written on the large machine in supernal it says, “Jannat Adn,” the plane where the gods reside.

The Portal: After all the hardship they have finally found it. They discuss what must be done and Ralph is interested in what they have to say. Thorin finds that if they destroy the portal here, they too, will perish in what most likely will be a large explosion. Ralph goes to Delad’s shoulder and something amazing happens: His feather’s begin to glow red. He begins to morph and his voice begins to change into a woman elegant voice, “Finally, I’ve been that stupid bird for way too long. Delad, it’s time we make this right and get them all here now.” Before the group, stepping out of a black aura, is a beautiful red headed elven woman with black raven wings on her back. She steps forward and everyone freezes for a moment as they gaze at Sehanine herself, the goddess of the moon. “This will only hurt for a moment, dear Delad.” She touches the elf’s back as he screams in agony. The power unleashed upon him brings him to his knees and tears his shirt from his back revealing the arcane mark to become larger than it ever has before. At the same time a green light brightens the sky and the gate as the light pierces the sky straight above, out of site. The green light creates two large portals next to each other on the platform of the arcane machine that opens revealing fourteen shadowy figures. Seven of them get through from one of the portals, as if they were ready to jump through. However, with quick reflexes, Delad screams, “It doesn’t matter what we do! They will always be able to control us! I refuse my daughter to live in a land with gods like these!” He grabs the exodus knife and plunges it deep into himself. The arcane mark recedes from his back and the other portal door closes shut on many of the shadowy figures. Only seven figures get through into the world.

The gods have arrived…

Chapter 55: Bad Clams
4-25-14 session

Time span: 2nd Work 5:1209 to 2nd Work 6:1209

Back in Midia-Urartu, the group celebrates their victory of saving King Eglon III and killing the god, Zehir. They are given a grand banquet in the heroes honor the next morning. The food and entertainment was amazing (though some might say the seafood was a bit sour) and there were many familiar faces who were celebrating with the heroes: Eibon was there who Thorin thought he might be trying to attack them after their previous encounter (refer to chapter 21). After capturing him and dragging him into the kitchen (to make it look like he was choking on the clams), Thorin proceeds to interrogate him. But Jayden interrupts him saying, “It’s OK, he works for me.” Thorin is quite confused and Jayden explains that he freed Eibon in order to find Stondylus. He did so as he posed as Blue Hilt (since he’s a changeling) and proceeded to join “The Locksmith” who took down the mercenaries in Elderwood (refer to chapter 39). After helping Stondylus, who was possessing the “Locksmith,” he barely got out alive as Stondylus went on a rampage and proceeded to possess Hulda. Thorin is upset to hear this all and says they need to find the last artifact here in order to get to Rhodantus quickly.

Balasar makes amends with Kesh after Madarr’s death (refer to chapter 6). Kesh doesn’t seem too convinced that the two kingdoms are really getting along.

The group finds at the banquet Kyrynn as well and he mentions that the artifact could be in the kings’ vault. He also says to the group that he is here to help them get to Rhodantus as fast as possible when they are ready. His wizards are ready to teleport them there that day if need be.

“Longcoat” is there, though under his real name: Verankht Longcoat (Eibon points him out to the group). They are able to interrogate him from his previous adventure with Stondylus in Elderwood. He tells them all he knows and explains that he no longer will pick up his crossbow after that experience.

Leonus explains to Delad and Shintaro that after this great celebration he will return to Kinsmet to continue his rule over Rydelle City. He says his goodbyes and wishes the group “Good luck.”

Delad and Shintaro decide to try and see if they can find the artifact in the kings’ vault and Shintaro morphs into a small mouse while Delad distracts the guards at the vault. They are successful but Shintaro is left inside the vault without Delad being able to get him out.

The rest of the party talks to King Eglon and Lord Abbadon. They are commended for their work and, even though Eglon begins to get mad at Abbadon’s futile attempts to rescue him, he shakes off his anger and offers a bitter fruit to the heroes. Noticing something strange, the group finds a very powerful magical spell has been cast upon the kings. While traveling to the vault to receive their prize they try and break the curse. They find it came from Sehanine but two focuses were involved in the spell: two people specifically. Balasar finds Shintaro as a mouse and proceeds to get him out of the vault without drawing attention. Shintaro comes in as normal and picks the artifact that he wants, which is the one he was looking for. The rest of the party gain a new item for their arsenal as well. The heroes eventually break the curse on the kings though at the same time the guards mention to the kings that their children (Princess Vasht and Prince Enos) have gone missing. In the confusion, the two kings come out of their foggy minds and attack each other, not recollecting their peace and friendship for the past year. The heroes are able to calm them down and they find that the two children have escaped to an unknown destination. Through notes and scrolls the party finds in their empty chambers, they find that the two were lovers long ago and were never able to come together until Sehanine appeared before them over a year ago (the date was actually 3rd Rise 25:1208). She was able to cast a spell on the two kings to like each other. The war ended immediately then solidifying the marriage of the two star-crossed lovers. They realized their plans were futile though as it seems the king’s hatred for each other was seeping into specific mechanisms that were helping them deal with this psychological pain. That banquet was their moment to escape their families forever.

And with that the two kingdoms agreed to disjoin, but with the heroes help, they did so peacefully as the Tiefling people began to move out of the cities. The group is thanked for their help once again and they are able to join Kyrynn to get to Rhodantus to meet up with Stondylus there.

While waiting for the portal, Balasar goes to find Rin. He finds him at a fountain that reminds him of his previous life. He remembers the clan “The Straight Teeth,” a club Balasar created with his friends long ago in the Military Academy. They would often meet at fountains before “adventuring.” Rin remembers to be Nevek, Balasar’s old Military buddy who died under his watch. Rin doesn’t remember much else or how he died and Balasar decides to not get into what happened but was able to solidify a relationship with Rin.

Delad is playing with his exodus knife and hears a faint voice from it saying, “Daddy!” He asks the group about the knife where they explain he has a daughter inside the knife. Not totally convinced he uses the knife to create a door. The group goes inside and find Nephelim and Irrbryn. It seems the drow girl has grown to the age of ten quite quickly as Nephelim explains (of course, only by way of the game Truth or Dare) that she ages quite quickly inside his/her dimension; the drow should only be kept inside for another 3 days at most Nephelim says. Delad begins to open up his mind as he spends time with his daughter (having a picnic with small strange monsters, running for miles in an endless tallgrass plain area, etc.) and the Time Transcendence side effects begin to fade away. Through the game Nephelim also reveals her true name: Avandra, the good god of luck. She has been trapped here by Sehanine once the great portal opened up less than a year ago (due to Delad being sick at one point). She explains that she wants to help them with Stondylus and gives them the “exorcism” scroll (though they must find the focus for it). She lets them leave contemplating if they should open the portal more or not and wishes them luck.

The group reaches Rhodantus finally and Shintaro is trying to hurry the party along. Even though it seems the artifacts continue to age him, the shifter is eager to find his lost civilization. They make their way to a small temple in the middle of a lake on the island. They find many shifters dead inside and vampire bite marks on a dead half-elf and dead half-orc as well. Thinking the worst they continue further underneath.

Meanwhile, that same afternoon in the same temple, Bart the Scallywag, Balderk, Gaan, Nord Cooper, and Telnar are fighting the ancient creatures of the Sleeper One. After defeating the monsters they find a dead end in the cavern with a gold statue of an ancient shifter sitting on a throne. While resting they are met by Hulda (who is possessed by Stondylus). She explains she was on the same ship as them and wanted to end up here. Her and Nord converse and catch up as she begins to be very affectionate with him. She tells that the ancient shifters here were once in control of this island but were affected by these strange abberant, other-worldly creatures (the same ones they defeated). She is able to “convince” (by magical means) Nord to help her in finding The Kingdom of Lau Jahnan here. The rest of the group doesn’t like this and Hulda attacks the rest, fangs ready. They are able to dispel the magic on Nord and begin to attack her. However, Bart slinks away and is never seen from again, not knowing if he lived or died in those caves. When the skirmish turns in their favor she falls to the ground and they begin to argue of whether they should kill her or not. While that happens she vanishes from sight. Balderk is very nervous and suggests they leave. They begin to do so but hear a cackle from the shadows as a fireball comes out of no where hitting the party. Appearing is a half fleshy version of Hulda and a half skeletal lich who begins to cackle and attack the party. The party is killed one by one by the lich who explains that he is Stondylus here to prove his Great Theory to be correct. When the last one falls a shout can be heard in the distance as Jayden yells for Stondylus to stop.

Thorin checks on the bodies from a distance to see if any are alive: only one is, Nord. Stondylus realizes this too and steps on his throat saying that if they try anything funny that he will not only kill Nord but Hulda as well. The heroes try and bargain to let them go but Stondylus is set on his goals. The ghost says, “I’ve always been right: about my studies, the month of entropy, and now, the Great Theory: will the gods be so bored where they are that they must push themselves with all their strength and power to attain the world which that they cannot enter. Think about it: they can help with all of our problems here. Famine and darkness can be vanquished in a blink of an eye to them. World hurt and problems will vanish into thin air. They can teach us the secrets of Erryes. This can benefit our world, don’t you see that? The portal has opened for at least 3 or 4 gods to come through by now. Let’s see if we can attain more!”

Realizing that this won’t change at all and the fact that Shintaro feels he doesn’t have much time left, the shifter proceeds to put the artifacts on the gold statue. As he does so he translates from Supernal to Common what each artifact has been written on them:

#1: “Moradin forged the heavens which the gods reside in”
#2: “The gods once all viewed one another as friends”
#3: “One god will roam Erryes for eternity”
#4: “Sehanine is the power behind all portals on Erryes”
#5: “Bane destroyed many before the Tabula Rasa. Bane was the catalyst…”
#6: “Ioun held a terrible secret from all the gods in order to keep peace”
#7: “No one can travel to the other planes because of the gods’ folly”

As he puts on the last one he has, he gains the seventh from Stondylus. The floor caves in and parts of the ceiling begin to collapse on them. Revealed from the rubble deep underneath the island, is a vast city of gold: The Lost City of Lau Jahnan. Erryes’ greatest and most mysterious civilization has been unearthed after hundreds of years. In the center of the city is a large golden ship with magical sails. The gold statue talks on behalf of the dead King Quang Ziu: "Shintaro, before you is all that is left of our city. Rebuild it with the shifters that are willing to listen. The ship, “The Loring Beacon,” will guide you to the untouchable northern lands where a great portal resides. This portal is said to be a gateway for the gods. Do with the ship what you will as you are the only one who can operate it, but protect our city and all that’s left of it."

Shintaro, who is quite old at this point from having the artifacts on himself, sighs a great sigh of relief. But his joy turns to sorrow as he realizes he must help his friends get to the portal before he can truly start to rebuild his nation.

The group, along with Stondylus and Nord (who has been charmed by Stondylus again), board the ship and a large opening is created to the outside. The ship magically rises into the air, and proceeds to head north, rising high above the storm clouds that normally prevent people from getting to the unknown lands to the north, beyond the two continents.


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