-The Haven Ward of Frostopolis
The children, some new, some old, gather around Razzle Frazz once again at his tree home to hear his 2nd favorite story. Razzle Frazz prepares the children, “40 years have passed since the Mines of Phandelver became quiet with no more monsters and full of sounds of metal striking stone and forges rekindling. We bring our focus now to a sprawling city of magic and wonder:”
Frostopolis: A sprawling city with a heart as cold as the winter months can be located in the country of Lykovia. Winter isn’t coming, it’s already here! With the snow falling earlier this year, 1219, some believe it to be due in part to the lasting weather afflictions of last year’s month of Entropy. After the Sibling War ended 10 years ago thanks to the Heroes of the Portal, the country side of Frosthaven needed financial help from the country they used to have allegiance to: Lykovia. Prince Celeborn (now king of Frostopolis) was able to acquire help from the various elven nations of Lykovia to establish themselves as their own city. Though it is a part of Lykovia, some consider it still to be its own country because of how large the city is (10 times the size as New York City).
One reason it became the largest city in the world was because the great storyteller, Razzle Frazz, made it his home about 20 years after the mines of Phandelver. His home grew as the city began to flourish from the village of Frosthaven; he waited out the Sibling War (and somehow survived) and continued to thrive as the skyscrapering towers sprang up around the storyteller in the ten years it became a city. What made this city spring up over night was the art of magic: Lykovian elves used magic to create this city. Now magic has become very common in the city of Frostopolis, a tourist can be spotted quickly with the art of magic not at their fingertips or magic items on hand.
But one thing the tourists did know was: Razzle Frazz’s Great Theater. The story teller created the finest Arts and Music Theater the world of Erryes has ever known. And there it flourished for many years. But less and less acts came through town and less and less art galleries were open to the public and Razzle Frazz’s cheerful face was seen less and less as the years went by. Many believed he died as his greatest achievement was boarded up and left to squatters.
Suddenly, in 1219, a letter was sent to the Inheritors from Razzle Frazz himself. He’s dying, he says, and wishes to pass on his legacy to them all in some fashion. They have been summoned to his home to hear his Last Will and Testament.
The group of Inheritors arrived at his small estate, inside the storyteller’s bedroom: Ardhorn Trickfoot, Rydian, Cade Derebont, Valin Ironfist, Vhalak, and Felicia Stro’Upe.
The walls are adorned in this intricate and brightly colored large room with the finest paintings and instruments you have ever seen. The room looks cluttered to a non-artist, but the trained eye can spot art work and instruments from cultures only rumored about.
The man who summoned them here lies in bed: Deathly pale and frail, you figure both of your hands could wrap around his waist with ease, though fear of hurting him in the process keeps you from trying your hypothesis.
A weak smile streaks his face as he looks to the Inheritors. Another small man, a rock gnome by the name of Dr. Important, is in the room at the storyteller’s desk. He frantically looks at all the papers on the desk with his beady green eyes and wipes the sweat from his balding head accidentally using crucial papers to do so. He doesn’t seem to acknowledge the group as they enter, one by one.
After introductions are made, Dr. Important makes sure everyone is there. Razzle Frazz asks Felicia about their son, Ashborne Stro’Upe, but she claims he died not long ago. Leaving it at that the gnome begins reading quickly through the legal mumbo jumbo and Razzle Frazz proceeds to mage hand the papers from him and scolds the gnome for being too confusing. “Basically,” Razzle Frazz regains his composure, “You are all now equal parts owner and inheritors of my beloved Theater. All I ask is that you help in getting it back into working order. It has seen better days-”
Dr. Important interrupts him, “You’re telling me! That place is a dump: Squatters, malfunctioning magic items, dilapidated walls, unheard of animals roaming the halls. The list goes on and on. I’ve used all my political sway not to have it reclaimed by the city. You know that thing could fall at any moment and Prince Celeborn-I mean ‘KING’ Celeborn is a hard man to convince and-”
Razzle Frazz casts silence on the gnome. “Sorry, he talks too much. As you see this Theater needs to see its glory days again if we want it to be successful once again. So, what do you say? Fulfill a dying man’s last wish? Please?”
The group agrees, each receiving a copy of the will and Felicia receives the only magical key to get in and out of the Theater.
After traveling to the run down theater they find that it’s been taken over by a group who made it into a legit casino. The group looks around and begins conversing with the “owner” as he attempts to get the building title from upstairs. However, in the process, the patrons’ patience grows thin as one of the casino attendees morphs into a wererat and bites Ardhorn. A fight ensues as all the patrons there morph into wererats. The inheritors win but Ardhorn and Rydian are infected with the curse of lycanthrope.
The group finds a trap door going to the basement and find a few werewolves and some winter wolves upstairs ready to fight. After vanquishing them the group debates which way to go.