Four Fables

Episode 210
The Book and Quill

neznarrs_book.jpg

Back with Razzle Frazz: the children who listen to his stories introduce two brothers who have been coming for a while now but the old storyteller hadn’t noticed until now. Eric and Josh are quiet but eager to hear the continued story of “Razzle Frazz’s Last Will and Testament.”


The Inheritors continue into the dark caverns, fighting Sahuagin to the left and aquatic trolls on the right until they finally come across a large cavern with a portal from the Plane of Water gushing in gallons and gallons of water into the Underdark caverns. An altar across a chasm can be seen so some of the heroes try to magically fly over there but are ambushed by a merrow who seems to have been waiting for them (as survivors of the heroes’ encounters got word him that they were being invaded). A few heroes fall into the water and barely survive. The other heroes take down large cloakers hanging from the ceiling. Finethir gets to the other side but is knocked out in the fight from a dropped piercer. In the midst of battle Ashborne begins to hear his favorite play ever written (“The Dance of the Multitudinous Merry Makers” by Sir Reginald Merriweather Wilfred O’Doyle) read to him in his head. A being of some sort is calling out to him to come towards the altar. He climbs to the top of the other side of the chasm and finds a book and quill not far from the altar. It calls out to him with a familiar voice of a male drow. He takes it, disregarding the almost dead body of Finethir next to him. Once he comes back to his senses he heals the tiefling. The merrow flies to the fallen heroes and takes one last swipe at Ashborne but the quill he also took from the table springs to life. Tendrils sprout as it deflects the merrow’s spear attack. Finethir immolates the merrow where it stands with a wall of fire. The monsters are defeated and the rest of the party is able to get to the altar. Ashborne scrambles to put the quill and book in his bag with Finethir watching (who doesn’t say anything at first since the half-elf saved his life, maybe another time will present itself for him to talk to his half-elf friend).

View
Episode 209
Just a Couple of "Fun Guys"

myconid.png

The group splits up to try and take the Sahuagin by surprise on all fronts through the two entrances they find. The front entrance group is met with opposition as the water flowing from the cave is too strong for them to go through. They eventually get to the other entrance where the other group is fight a group of Sahuagin who attack without mercy.

The party begins to explore the various caves and fight off more Sahuagin, Darkmantles, and water elementals. The group also finds various treasures in one room and while resting in that room they are confronted by a group of Myconids. Led by Valika, the sovereign of their troops of fungus creatures, the myconids are able to make friends with the Inheritors telling the humanoids that Sahuagin have desecrated their lands and want them off their home turf. The heroes agree to help them and the Myconids say they will protect the eastern border from other Sahuagins coming.

The heroes continue west towards the rushing sound of water. They find themselves next to a large Underdark lake with an island in the middle of it.

View
Episode 208
Things that go "gurgle" in the night

sahaugin.jpg
-Sahuagin

After an eventful day everyone is fast asleep in the theater. Until Standard Bearer is woken up to a strange noise near the fountain of the theater in the middle of the night. An innocent worker-hand is found dead near the fountain at the hands (er, fins) of a group of sahuagin. More of the Inheritors are up as the dozen or so evil sea monsters attack the group. After almost dying, Finethir is brought back to life by Valin where the mage heard an audible “Rise, my son,” in dwarven (even though he doesn’t speak it). Though confused, the heroes are still able to take down the hunting party (however, one gets away by diving into the fountain and escaping through a pulsing portal inside).

The group rests for the night and before investigating the mysterious magical entrance in their theater that next morning they are interrupted by Dewey Raines and his entourage at the front (and back) door. It seems they found the bodies within the theater somehow and are trying to interview Ashborne for information about who would attack them. Ashborne threatens them with the Sentinels and they leave the premises (of course, not without asking for a later interview with Finethir about his destroyed tower).

All of the Inheritors decide to investigate the portal and jump in the fountain. They discover that the portal ends up in a small lake surrounded by a thick forest in a temperate land. The lake is fed by a river that comes from the mouth of a large cave not far from the portal. After the heroes wait by the cave entrance for a couple of hours a hunting party of Sahaugin come out. Unable to communicate the fishmen attack the group. The monsers are wiped out by the party.

View
Episode 207
"You think the King and the Wardens run this city?"

sentinel_officer.jpg
-A common Sentinel Officer of Frostopolis (SOF) in uniform

The group was able to vanquish the red slaad and who they thought Mehmen was (which was a death slaad in disguise). Searching the remains they only find Mehmen’s cane and political campaign fliers. Also, the two gems they had (the gray and red one) seem to shatter upon the death of the two slaads for some reason. The remaining gems are worthless glass. Sentinels commend them on a job well done and tell them to see Reginald at the main Sentinel headquarters in Haven Ward for their reward. They do so and get their money finding out that Mehmen’s real body was found in the basement of his home. The Inheritors find that whoever is second in command of Mehmen’s party will become Warden if he wins the vote tomorrow.

They return home but an attempted mugging happens. An ice mage and his two brothers attack the group in an alleyway. The brothers are defeated but the heroes take heavy damage from the mage’s spells as he flees the scene. Rydian nickname’s him “Snow Globe” affectionately. The remaining thugs are tied up and Sentinels are called again to arrest them.

It’s early morning and after a few cups of coffee back at the theater the group has a few guests. One is an errand boy giving a letter to Valin; he reads it to himself finding out the worst has happened: His final shop in Phandelver will be closed for good by the end of the month unless he pays his backlogged rent of 10,000 GP to the mayor their, Syldar Hallwinter. Valin is worried since the Mines of Phandelver dried up not long ago.

Another unwanted guest appears in the kitchen near the backdoor to the alleyway, a familiar old beggar who frequents the back of the theater alleyways. He demands food from the kitchen staff while throwing food at them. Ardhorn is able to defuse the situation by giving him lettuce and escorting him to the backdoor and to the street. The old man isn’t thankful, but just mutters weird statements like, “I can’t dream anymore” and “boys who have turned into dragons.”

Dr. Important arrives before voting begins throughout the city. He finds out everything from the group and is able to reward them what little he has. He’s nervous because he just realizes that he is second in command and will become Warden if the vote goes to Mehmen. The group tries to encourage him but he doesn’t sound convinced and goes back to the political headquarters.

The group goes to vote and try to find out about the other candidates. Natfee Fenhorn is a common woman in the Haven Ward but seems to be a person without power and not a favor of the city crowd. The other is Bryn McGill who was being interrogated that morning by Reginald for the murder of Mehmen. Ardhorn tries to interrupt the interrogation that day when they visit the Sentinel’s headquarters but is beaten and thrown in prison for the rest of the day for interfering with Sentinel official business. The rest of the group goes back to the theater.

While everyone is resting (including Vhalak who came in during the day after his own mysterious adventures) Valin visits the local bank to try and get a loan for his business in Cush. They aren’t able to help him since it’s for a business outside of their own country but says they can help him with his current business at the theater. Erik, the bank manager, takes a look at Valin’s contract for the theater and finds two things important that is explained to Valin only:

1. The inheritors are not able to sell their stake in the theater until after Razzle Frazz’s death.

2. The 7 inheritors own 14% each of the theater but one of them has an extra 2% making them majority owner of the theater. This would give that person majority on any voting issues. Though that person is unknown to Valin as it’s info. that only Razzle Frazz can share legally.

View
Episode 206
Identity Crisis

Red_Slaad.jpg
-A Red Slaad

That afternoon they went to try and find Mehmen Khalid on behalf of Dr. Important. They find a crime scene at the missing politician’s warehouse in the East Ward. Workers were mysteriously killed last night. Not wanting to deal with the Inheritors or this cold case he has been given, Sir Reginald Alvar issues the heroes to figure this out for him for a small reward of 500 GP total. He leaves and the heroes find that a conjuration spell is what killed the workers (they suffocated). After searching the warehouse (and breaking parts of it in the process) the investigators try and find Bryn McGill as he was seen by a witness last night near where the bodies were found.

Bryn is also a politician running for Warden against Mehmen so they search his political campaign headquarters (in the Haven Ward) for clues. Valin and Cade decide to break in to try and find something out and find a bag with a note in it. The note was on behalf of the Whispering Wind as it seems they gave him a gift. On a side note, Cade doesn’t seem to be feeling well throughout the night.

The group heads to Mehmen’s home (in the East Ward) and after encountering some nasty “home security” magical traps in the high-society neighborhood they arrive at his large home. Mehmen’s servant says he hasn’t seen his master since this afternoon when he came in and went straight to his bedroom with a guest, Santoryn Graybuck, a famous mage in the East Ward. The servant won’t listen to the heroes about accessing his master’s room but Finethir and Ardhorn decide to sneak up into the second story open window to find that Graybuck is dead inside Mehmen’s room and Mehmen is missing. Finethir takes the mage’s staff and the gray gem found at his feet and proceeds down the stairs leaving the servant in a hysterical mess. Valin is able to calm him down once inside and the Sentinels come to help upon hearing the distress call. Valin is able to get real info. from the servant, finally: Mehmen still had not gone to the Haven Ward’s large market to campaign, he could be there.

Night descends and the snow begins to fall heavy. Hours have passed as the group looks for Mehmen throughout the now vacant market. Finally, they see him but something seems amiss. He immediately attacks the group with a spell and begins battling them. The battle turns to the heroes’ favor until a reddish, large frog-like creature comes dropping from the top of a building striking Finethir to the ground. Uh oh…

View
Episode 205
The Blue Aurora

the_blue_aurora.jpg
-Captain Mae’s airship: The Blue Aurora

The group is approached by the City Sentinels and are able to get the flames under control. Ahmed Noke is taken to jail and Ardhorn is able to use the wand of true polymorph one last time on Finethir Shinebright before it explodes in his hands. Though the elven mage is no longer a sheep, it seems the magic malfunctioned and made him a tiefling with the magic now imbued into his own being (rather than being a wizard which he was before). Finethir doesn’t seem too troubled but is upset that his home is destroyed. Ardhorn offers the Theater to be his residence until his home is restored which the tiefling agrees to.

On the way home the group is ambushed by a Fallen Flock of Kenku sent by the Whispering Wind. They are able to fend them off but more begin to appear. Feeling trapped the group looks up into the sky and sees an airship descending to help the group. A drow woman yells to them to grab the rope ladder that is dropped in front of them. The group doesn’t hesitate and climbs aboard The Blue Aurora. Captain Mae offers them a drink and seems to be happy to make new friends. The Inheritors are grateful as she brings them back to their theater safely. The group offers her a lifelong pass to the Theater (in a boxed seat, none the less!) and she is happy to take it.

The next day the group begins to work on the theater once again. Finethir, who slept in the barn, had a horrible nightmare of a woman and her family being killed in that very barn by a horde of orcs.

A doorbell is established in the Theater and many people begin visiting them:

A tiefling ex-pit fighter by the name of Dammir from Urartu asks the group to put a show on at their theater. His troupe shows the Inheritors their act that seems to be actual pit fighters from Urartu and punches don’t seem to be pulled except final killing blows. A dozen fighters are promised to do some serious battles for the theater as a spectacle and they come to the agreement of a 30 percent cut for Dammir’s troupe and that they would need housing (The Inheritors all agreed to sleep out in the barn next week for their show) but they must bounce their own shows.

Dr. Important also comes to the door, upset about something. He explains to the group that a politician he is backing for the upcoming campaign on who becomes the new Warden of the Haven block went missing last night. Mehmen Khalid was last seen in the East ward by the warehouses along the east wall of the city. The gnome says if they find and save him before the vote tomorrow that it would be helpful for the gnome’s plans on helping Mehmen win. If he’s not there the vote could go south for his party. Before leaving Dr. Important also takes Standard Bearer to the side and says that the bomb inside his body that never went off years ago could still be activated in some way. He says what few warforged left in the world have escaped to Frostopolis to ask the gnome to remove the explosives inside them. He has a procedure that can do so and offers it to Stan, free of charge. The warforged thanks him and will consider it. As he leaves he realizes Dewey Raines is right outside the front door ready to surprise interview the gnome of the recent disappearance of Mehmen. The doctor slips out the back with the help of Standard Bearer.

During the day Vhalek goes to find his contact to get more info. His rumor broker is Peren who tells the rogue of the Whispering Wind backing one of the politicians, Bryn McGill, who is being voted for in the upcoming campaign for new Warden of the Haven block of Frostopolis (where the Theater is located). Bryn gave a strange gem to another politician, Mehmen Khalid, as a gift though Peren found out that the gem might be dangerous. Also he mentions that Vhalek’s ring is of importance. It’s tied to the fabled hero, Blue Hilt. It’s said to be created by the hero himself and the ring is a key to an important place or vault. It also has an untold prophecy tied to it and the owner of the ring.

View
Episode 204
The bed turned into a what now?

carrion_crawler.jpg
-A Carrion Crawler

The characters went back to their theater to rest for a moment. While resting their old “friend” Vhalak finally visits them after a month of no contact. He explains to the group that he wants to help as he just visited Razzle Frazz about the inheritance (it seems he is an inheritor too). Felicia is a bit reluctant but they all agree. For the past month he’s been trying to bring down the Whispering Wind thieves guild it seems but to no avail.

Finethir Shinebright insists they leave that night to take down Ahmed. He explains that he’s been a prisoner in his own home for the past two years. Last night was the only time he felt true hope as Ahmed left his home and the sheep ran away with the scroll in his mouth.

The group goes to the wizard’s tower but are attacked in an alleyway by local vermin (swarms of insects and a carrion crawler) along with a side trek to an acquaintance of Rydian, a shady shop owner named Vinny. Things don’t go well with Vinny as they try to buy potions from him; Vhalak tries to steal something from him and is caught. They run away with Vinny steaming with anger.

That night they arrive at Finethir’s establishment, a large tree house. They try sneaking around but are confronted by large hyena’s and another yeti in the service of Ahmed. Ahmed joins the fight as well and many heroes are almost killed. Vhalak sneaks up on the evil mage and tries to stop him. Ahmed, using the wand of true polymorph, then turns his bed into a dragon with a carved wooden body, sheets for wings, and a pillow on the end of it’s tail and begins to ride the dragon in a last ditch effort to bring the inheritors down. He is, however, hit hard and loses consciousness and concentration on the polymorph spell. The bed reverts back and comes crashing down to the ground from the top of the tree house. Finethir comes towards the group with Ardhorn and pleads to have them save Ahmed from death. The heroes do so with the wand of true polymorph in Felicia’s hands.

View
Episode 203
Word Spreads Fast

hellhounds.jpg
-A pack of hellhounds

Once the local fire mages come to help suppress the fire and lava a large group gathers around the old theater. The Inheritors are able to get out alive along with a bunch of the halfling and elven children that were locked away by the werewolves. Vhalak says he will contact the group when “it’s safe” (it seems his cover must continue for his current mission).

A familiar face emerges from the city streets as well. Shaking off the snow from his boots, a half elf, dressed in shody armor and a patchy beard with side burns, reveals to be Sir Reginald Alvar, along with him is his trusty steed, “Dharma,” the polar bear. He was hired to investigate the disturbance so sends a group of mages that are a part of the Frostopolis Sentinel Department (F.S.D.) to cast spells on the crime scene (Zone of Truth, Detect Magic, See Invisibility, Detect Thoughts, Detect Evil, Speak w/ Dead, etc.) He grills the party and is upset to see Felicia and Valin again in these circumstances. However, finding their story to be truthful, he helps the group and only lets up the fact that he is searching for the group the Whispering Wind who might be affiliated with the lycanthropes. He also verifies that their deed to the theater looks authentic and “welcomes” the group to the neighborhood with a grunt before leaving.

When the dust settles the group begins the long process of cleaning up the theater before heading to bed. While discovering the treasures left behind by the werewolves Ardhorn trips over a large construct in one of the storage rooms. He calls the group over and they figure out it’s an old Warforged unit that must have belonged to Razzle Frazz at one time. They are able to turn the inert construct on and find out his name is Standard Bearer. He agrees to help the group in restoring the theater to it’s original status.

The next day, early in the morning, while Standard Bearer (“Stan” for short) is trying to go through his old routine for the theater a knock on the door is heard. 3 kobolds, one combing a wig, one with plenty of pockets looking about and working on a wand, and the third who introduces himself to the construct as the charismatic Dewey Raines. He wants to find out what happened here yesterday to report on it for the Frostopolis Minstrel (a public news organization for the whole city). Once Dewey’s wig is on an interview is made with a wand and a strange, floating orb that records their every movement and word and Ardhorn gladly tells them everything that has happened to them and the theater in the past 20 years as well as last night. Other characters hear what’s happening outside and before they can interact with the lizard bards they are gone as quickly as they came. Ardhorn is scolded for being so forward to the Minstrel crew.

Stan and the others visit Razzle Frazz (of course, not before handling a random wizard’s awry spell going wrong and bringing a phase spider onto the crowded streets of the city) and he is glad to see Stan is alive and Felicia tells him in private that their son, Ashborne, is actually alive. Razzle Frazz wishes to meet him soon and she agrees. He rewards Felicia with a magical bow that he says once belonged to a single named dwarf by the name of Balderk. The dying bard is not happy though as the Minstrel has been a bit slanderous with Ardhorn’s words and painted the theater to be a dangerous place. The same kind of floating orb the kobolds have is also in Razzle Frazz’s room showing the report from Ardhorn; it seems the kobold’s report to the public travels fast in Frostopolis with this strange orb called a “Tenser’s Tableau” in many houses of upper class citizens of the city.

For the next month, the Inheritors begin to rebuild the theater:

Felicia is able to hire a gardener and a kitchen staff though is stressed in getting things done before the first opening night for them. She unfortunately acquires a taste for the addictive drug “True Myth” that plagues the city. Her habit is short lived but doesn’t leave her in good shape at the end of the month.

Ardhorn is able to work on the fountain in the theater and finds out it has a portal that goes somewhere else at the bottom of the well. He is able to spruce the fountain up for now and hires a grand carnival trapeze act for their first night and advertises for it well.

Cade is tasked with rebuilding many of the side rooms and the main auditorium (where the roof has caved in). He does so but unfortunately it leaves him a bit exhausted at the end of the month.

Valin is able to brew the finest Ale for the opening night and is able to mine out the lava rock from the basement. He is able to restore the lava vents successfully keeping the whole theater warm.

Standard Bearer is able to fix the front of the theater and able to clear out the random stray animals that have found residence in the barn that used to house the carnival animals of the theater. He also tries to get a crazy homeless man to stop living in the back alley of the theater. The human white haired old man rants and raves about “Dragons who once were little boys” and that he is “trapped in another plane not of his own.” Stan is able to get the old man to leave during show nights at least but he keeps coming back.

After a successful opening night of the Theater’s Reopening the Inheritors go to their favorite tavern to celebrate. While traveling through the market they are broadsided by a run-away sheep. In it’s mouth is a scroll of “Speak with Animals.” Ardhorn gets the hint and casts it on himself. The sheep is actually Finethir Shinebright, a local transmutation high elf wizard who owned a wand of True Polymorph which he used to work many wonders on behalf of local officials, nobles and merchants of Frostopolis. However, one fateful night 2 years ago he ended from his meditative trance to find his apprentice, Ahmed Noke, standing over him, clutching the wand. The elf didn’t realize it until it was too late but Ahmed had turned him into a sheep.

Before his story could continue, a half-orc, by the name of Guz, along with a couple of hellhounds and a cloaked large figure, came up to the Inheritors asking for their naughty sheep to be returned to them. Shinebright doesn’t wish to go with them and the party defends the sheep. The half-orc is quick to strike and a battle ensues; the cloaked figure is revealed to be a yeti and the party and the sheep are nearly defeated but they are able to kill their opponents. In the middle of the fight, as Felicia uses her new magical bow for the first time, a magic mouth spell goes off from the bow. Razzle Frazz’s voice is heard through the carving of the dwarf’s head on the bow’s handle saying: “Pfft, haha! Fooled you, Felicia! This bow’s cursed with an evil spirit, that’s what you get for leaving me in Phandelver. Now we’re even!” It seems the bow has cursed Felicia with vengeance on any person who strikes her. A dwarf voice echoes in her head saying, “The Sleeper One will not let me rest until I have vengeance!”

View
Episode 202
This room's too hot to handle

caltrop.jpg
-Caltrop, the werewolf wizard

The group hears a knock at the door downstairs before continuing down the upstairs hall. They open it to reveal a half drow by the name of Ashborne Stro’Upe, son of Felicia. He came to see the great theater and was surprised to find his mother so quickly in the large city. The drow mother, a bit upset, decides to let him tag along behind her. They partially explain what is going on, however a part of the half drow believes it to be a very well staged play until the werewolves begin to attack the group upstairs.

They vanquish the upstairs werewolves and find some loot upstairs, along with props and costumes from past shows. They rest in the bar on the first floor and Vhalak goes outside to search around the city for a bit. He comes back and the whole group goes down the bar’s trapdoor they found earlier. Entering it, Vhalak locks it behind them for safety sake. They come across a very cluttered basement and jail cells at the end of the room filled with halfling and elf children who have been kidnapped. The children are scared and before the heroes can get any info. from them a voice in the darkness doesn’t seem happy they are there. An invisible werewolf mage begins to cast spells on the party, causing Cade to become a werewolf and attack their friends.

The party is able to get Cade to come back to his senses but some believe he has changed sides permanently so they attack him. In the midst of the confusion a large fireball spell from the werewolf destroys much of the crates in the basement and causing the liquid hot magma pouring from the underground through tubes to come bursting out into the room. To make matters worst, Vhalak reveals himself to be Blendis, the brother that was captured long ago by the heroes and held The Black Spider in high regards. He swore vengeance on Felicia for killing Neznarr and almost kills the drow but Rydian stops the killing blow on the drow and drops Blendis.

The werewolf mage tries to escape the room as it begins to fill up with lava but is stopped by the heroes and killed in the process. His dying words were, “My dad won’t like this one bit…” The heroes burst the trap door open and are able to save most of the children as they find that many of the cells have been opened already during the fight. Blendis’ body is enveloped in lava. And as they escape the basement the child who opened the cells steps forward and a familiar twinkle can be found in his eye for Felicia and Valin…

View
Episode 201
The Last Will and Testament of Razzle Frazz

frostopolis.jpg
-The Haven Ward of Frostopolis

The children, some new, some old, gather around Razzle Frazz once again at his tree home to hear his 2nd favorite story. Razzle Frazz prepares the children, “40 years have passed since the Mines of Phandelver became quiet with no more monsters and full of sounds of metal striking stone and forges rekindling. We bring our focus now to a sprawling city of magic and wonder:”


Frostopolis: A sprawling city with a heart as cold as the winter months can be located in the country of Lykovia. Winter isn’t coming, it’s already here! With the snow falling earlier this year, 1219, some believe it to be due in part to the lasting weather afflictions of last year’s month of Entropy. After the Sibling War ended 10 years ago thanks to the Heroes of the Portal, the country side of Frosthaven needed financial help from the country they used to have allegiance to: Lykovia. Prince Celeborn (now king of Frostopolis) was able to acquire help from the various elven nations of Lykovia to establish themselves as their own city. Though it is a part of Lykovia, some consider it still to be its own country because of how large the city is (10 times the size as New York City).

One reason it became the largest city in the world was because the great storyteller, Razzle Frazz, made it his home about 20 years after the mines of Phandelver. His home grew as the city began to flourish from the village of Frosthaven; he waited out the Sibling War (and somehow survived) and continued to thrive as the skyscrapering towers sprang up around the storyteller in the ten years it became a city. What made this city spring up over night was the art of magic: Lykovian elves used magic to create this city. Now magic has become very common in the city of Frostopolis, a tourist can be spotted quickly with the art of magic not at their fingertips or magic items on hand.

But one thing the tourists did know was: Razzle Frazz’s Great Theater. The story teller created the finest Arts and Music Theater the world of Erryes has ever known. And there it flourished for many years. But less and less acts came through town and less and less art galleries were open to the public and Razzle Frazz’s cheerful face was seen less and less as the years went by. Many believed he died as his greatest achievement was boarded up and left to squatters.

Suddenly, in 1219, a letter was sent to the Inheritors from Razzle Frazz himself. He’s dying, he says, and wishes to pass on his legacy to them all in some fashion. They have been summoned to his home to hear his Last Will and Testament.

The group of Inheritors arrived at his small estate, inside the storyteller’s bedroom: Ardhorn Trickfoot, Rydian, Cade Derebont, Valin Ironfist, Vhalak, and Felicia Stro’Upe.

The walls are adorned in this intricate and brightly colored large room with the finest paintings and instruments you have ever seen. The room looks cluttered to a non-artist, but the trained eye can spot art work and instruments from cultures only rumored about.

The man who summoned them here lies in bed: Deathly pale and frail, you figure both of your hands could wrap around his waist with ease, though fear of hurting him in the process keeps you from trying your hypothesis.

A weak smile streaks his face as he looks to the Inheritors. Another small man, a rock gnome by the name of Dr. Important, is in the room at the storyteller’s desk. He frantically looks at all the papers on the desk with his beady green eyes and wipes the sweat from his balding head accidentally using crucial papers to do so. He doesn’t seem to acknowledge the group as they enter, one by one.

After introductions are made, Dr. Important makes sure everyone is there. Razzle Frazz asks Felicia about their son, Ashborne Stro’Upe, but she claims he died not long ago. Leaving it at that the gnome begins reading quickly through the legal mumbo jumbo and Razzle Frazz proceeds to mage hand the papers from him and scolds the gnome for being too confusing. “Basically,” Razzle Frazz regains his composure, “You are all now equal parts owner and inheritors of my beloved Theater. All I ask is that you help in getting it back into working order. It has seen better days-”

Dr. Important interrupts him, “You’re telling me! That place is a dump: Squatters, malfunctioning magic items, dilapidated walls, unheard of animals roaming the halls. The list goes on and on. I’ve used all my political sway not to have it reclaimed by the city. You know that thing could fall at any moment and Prince Celeborn-I mean ‘KING’ Celeborn is a hard man to convince and-”

Razzle Frazz casts silence on the gnome. “Sorry, he talks too much. As you see this Theater needs to see its glory days again if we want it to be successful once again. So, what do you say? Fulfill a dying man’s last wish? Please?”

The group agrees, each receiving a copy of the will and Felicia receives the only magical key to get in and out of the Theater.

After traveling to the run down theater they find that it’s been taken over by a group who made it into a legit casino. The group looks around and begins conversing with the “owner” as he attempts to get the building title from upstairs. However, in the process, the patrons’ patience grows thin as one of the casino attendees morphs into a wererat and bites Ardhorn. A fight ensues as all the patrons there morph into wererats. The inheritors win but Ardhorn and Rydian are infected with the curse of lycanthrope.

The group finds a trap door going to the basement and find a few werewolves and some winter wolves upstairs ready to fight. After vanquishing them the group debates which way to go.

View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.