Four Fables

Episode 201
The Last Will and Testament of Razzle Frazz

-The Haven Ward of Frostopolis

The children, some new, some old, gather around Razzle Frazz once again at his tree home to hear his 2nd favorite story. Razzle Frazz prepares the children, “40 years have passed since the Mines of Phandelver became quiet with no more monsters and full of sounds of metal striking stone and forges rekindling. We bring our focus now to a sprawling city of magic and wonder:”

Frostopolis: A sprawling city with a heart as cold as the winter months can be located in the country of Lykovia. Winter isn’t coming, it’s already here! With the snow falling earlier this year, 1219, some believe it to be due in part to the lasting weather afflictions of last year’s month of Entropy. After the Sibling War ended 10 years ago thanks to the Heroes of the Portal, the country side of Frosthaven needed financial help from the country they used to have allegiance to: Lykovia. Prince Celeborn (now king of Frostopolis) was able to acquire help from the various elven nations of Lykovia to establish themselves as their own city. Though it is a part of Lykovia, some consider it still to be its own country because of how large the city is (10 times the size as New York City).

One reason it became the largest city in the world was because the great storyteller, Razzle Frazz, made it his home about 20 years after the mines of Phandelver. His home grew as the city began to flourish from the village of Frosthaven; he waited out the Sibling War (and somehow survived) and continued to thrive as the skyscrapering towers sprang up around the storyteller in the ten years it became a city. What made this city spring up over night was the art of magic: Lykovian elves used magic to create this city. Now magic has become very common in the city of Frostopolis, a tourist can be spotted quickly with the art of magic not at their fingertips or magic items on hand.

But one thing the tourists did know was: Razzle Frazz’s Great Theater. The story teller created the finest Arts and Music Theater the world of Erryes has ever known. And there it flourished for many years. But less and less acts came through town and less and less art galleries were open to the public and Razzle Frazz’s cheerful face was seen less and less as the years went by. Many believed he died as his greatest achievement was boarded up and left to squatters.

Suddenly, in 1219, a letter was sent to the Inheritors from Razzle Frazz himself. He’s dying, he says, and wishes to pass on his legacy to them all in some fashion. They have been summoned to his home to hear his Last Will and Testament.

The group of Inheritors arrived at his small estate, inside the storyteller’s bedroom: Ardhorn Trickfoot, Rydian, Cade Derebont, Valin Ironfist, Vhalak, and Felicia Stro’Upe.

The walls are adorned in this intricate and brightly colored large room with the finest paintings and instruments you have ever seen. The room looks cluttered to a non-artist, but the trained eye can spot art work and instruments from cultures only rumored about.

The man who summoned them here lies in bed: Deathly pale and frail, you figure both of your hands could wrap around his waist with ease, though fear of hurting him in the process keeps you from trying your hypothesis.

A weak smile streaks his face as he looks to the Inheritors. Another small man, a rock gnome by the name of Dr. Important, is in the room at the storyteller’s desk. He frantically looks at all the papers on the desk with his beady green eyes and wipes the sweat from his balding head accidentally using crucial papers to do so. He doesn’t seem to acknowledge the group as they enter, one by one.

After introductions are made, Dr. Important makes sure everyone is there. Razzle Frazz asks Felicia about their son, Ashborne Stro’Upe, but she claims he died not long ago. Leaving it at that the gnome begins reading quickly through the legal mumbo jumbo and Razzle Frazz proceeds to mage hand the papers from him and scolds the gnome for being too confusing. “Basically,” Razzle Frazz regains his composure, “You are all now equal parts owner and inheritors of my beloved Theater. All I ask is that you help in getting it back into working order. It has seen better days-”

Dr. Important interrupts him, “You’re telling me! That place is a dump: Squatters, malfunctioning magic items, dilapidated walls, unheard of animals roaming the halls. The list goes on and on. I’ve used all my political sway not to have it reclaimed by the city. You know that thing could fall at any moment and Prince Celeborn-I mean ‘KING’ Celeborn is a hard man to convince and-”

Razzle Frazz casts silence on the gnome. “Sorry, he talks too much. As you see this Theater needs to see its glory days again if we want it to be successful once again. So, what do you say? Fulfill a dying man’s last wish? Please?”

The group agrees, each receiving a copy of the will and Felicia receives the only magical key to get in and out of the Theater.

After traveling to the run down theater they find that it’s been taken over by a group who made it into a legit casino. The group looks around and begins conversing with the “owner” as he attempts to get the building title from upstairs. However, in the process, the patrons’ patience grows thin as one of the casino attendees morphs into a wererat and bites Ardhorn. A fight ensues as all the patrons there morph into wererats. The inheritors win but Ardhorn and Rydian are infected with the curse of lycanthrope.

The group finds a trap door going to the basement and find a few werewolves and some winter wolves upstairs ready to fight. After vanquishing them the group debates which way to go.

Episode 111
Betrayal and the Passage of Time

-A Spectator

The group makes the decision to search further south. They then hear a group of hobgoblins and an ogre to the south. Felicia scouts ahead and finds that Glasstaff is lost with his group in the caves. The mage goes to relieve himself where the party is and the heroes spring an ambush on him. Silencing him and capturing him Lucien takes the opportunity to disguise himself with his powers to look like Glasstaff and to tell the hobgoblins he’s ok and needs a few minutes more. Lucien returns to interrogate him. Glasstaff admits all he knows in fear of Lucien and Lucien takes his staff. An audible, dark voice (the same entity that gives Lucien his warlock powers) announces that he has given Glasstaff to him for his revenge. Lucien, without many of the other’s seeing, attacks the bounded mage with a knife even though the others begged him not to kill him and instead arrest him. The others try to stop him but fail to do so as he blasts him with an eldritch blast, evaporating Iarno.

The Sleeper One says, “Your revenge is complete, but your anger must remain while under my care. The only way to do so is leave a reminder to you for the rest of your life. And what better way to do so than to see the face you hate most, each and everyday, for eternity. You will thank me as your power grows.” Lucien tries to revert back to his normal face but only remains as Iarno Albrek (Glasstaff). He shouts in anger and Felicia doesn’t know how to comfort him.

The rest of the group discovers the rest of the cave while Lucien tries his best to revert back to his true face. The ogre and hobgoblins are taken care of and they find the actual Forge of Spells though it was protected by a spectator monster. They are able to trick the monster to leave thinking it’s duty of protecting the Forge is done after many centuries of guarding it. They fight a wraith as well in another room and are able to get a few special magical items to help in their fight, including using the Forge to temporarily make their weapons magical for a few hours.

They continue northwest and fight a few bugbears near an underground stream. A drow with the bugbears escapes the fight to tell his master. The rest of the group follows in pursuit. They come to an empty room and find an unconscious dwarf on the ground. Before waking the dwarf they are attacked by large spiders. The Black Spider himself, Neznarr, comes out of hiding to attack. Though the party tries to parlay it seems ineffective as Felicia comes into the room and a look of complete anger comes across her face as she sees the drow. She begins to fight him and the rest follow suit. Many of the other party members are attacked by an ambush of goblins coming from the south while Cadwyn, Graybesh, Felicia, and Keth fight the drow wizard and his spiders.

Neznarr asks to see the baby Felicia has as he thinks it’s his. She denies it and Lucien is quiet to hear this. He also says he has been keeping tabs on the heroes and calls out for help from Vhalak. The unconscious dwarf gets up and attacks Graybesh, leveling him. He reverts into a changeling and says, “Vhalak is my brother, my name is Blendis.” The fight continues with Keth looking distraught throughout the whole fight. At one point Blendis becomes engulfed in flames and the half-orc helps put the fire out and tries to whisper something to him. Blendis becomes enraged and fights Keth at that moment. Confused, the party sees that Keth is not who he says he is. It is revealed that he is a changeling too named Vhalak who has been with the party for a few days now. But Vhalak doesn’t take Neznarr’s side and Blendis claims he has betrayed them. Vhalak tries to take on Neznarr but is dropped by his spells. The rest of the party is able to kill the spiders, knock out Blendis and Felicia knocks an arrow and says to Neznarr, “The child is not yours!” and with that she puts an arrow through his head, killing him instantly.

With the mines clear and the fight with Neznarr over the heroes find Nundro tied up in a different room and are able to save him. Graybesh revives the changeling, Vhalak, and they interrogate him. He admits everything: the changelings infiltrated the heroes. back in Phandalin a few days ago. They killed Pip and posed as him to draw Keth out. They killed Keth and Vhalak was tasked to pose as the half-orc by using the Mirror of Lolth," a magic item to help shapechangers truly embody their prey.

However, after working with the heroes in disguise (and having a part of Keth affect his own memory), Vhalak realized that Neznarr didn’t need to be the leader of their group. He tried to convince his brother during the skirmish but Blendis says he has lost his mind and has betrayed the Black Spider. Blendis wakes up and continues to berate his brother but Vhalak remains silent.

Felicia, finding that Lucien is still very angry with what his face has become, realizes that neither man was good enough for her. She looks at the half-elf warlock and says, “We are through. Even if he is your son, I don’t want you to ever see him. Goodbye, forever, Lucien.” And with that the drow woman leaves the cave.

The heroes, few remaining now, return back to Phandalin to claim their reward from Gundren.

As Razzle Frazz wraps up the end of his story the children around him in the swamp by his home seem eager to hear what happens next. The old man finishes, "Well children, that’s how our heroes started adventuring, you see. They found the gumption to seek out their own adventures and stories. It was many years later when I met with Graybesh that he taught me the importance of those stories, the ones I tell you, of course. What happened to that dragonborn, you ask? Ah, yes, let’s see, he used his earnings from the mine to pay off Davish, the man who had a bounty out for him, I heard.

Ramas and Sir Cadwyn used their earnings to resurrect their town of Thundertree, bringing it back to life and getting the refugees of the village back there with the help of Reidoth.

With the mine cleared out, Gundren, Nundro and Valin were able to go into business together. Valin felt many have lost their lives and morals in the mine (including himself) so he felt he must oversee it so that good might prevail from those mines.

Syldar was able to relay the information of his adventures to the Baron’s coalition and he rose in the ranks as the official mayor of Phandalin. His first order of business was to find Pip and Keth’s body and give them a proper hero’s burial which was made in Keth’s honor, including a statue of him with Flip and Pip, protecting the now large city of Phandalin. The gnome prays that the Whispering Wind thieves guild will no longer bother him or his dear friends.

Syldar and Valin feel that Vhalak and Blendis must be punished for what they did. Vhalak agrees (but not Blendis) as he came out completely changed with the events that happened in the past week and so they are both tried in Kartan and found guilty of murder, theft, terrorism, etc. and were put in prison for the rest of their lives. However with key character witnesses such as Syldar, Cadwyn, Valin, Graybesh, and Ramas, at the trial they are able to reduce Vhalak’s sentence to 20 years in prison. Vhalak accepts and does his time quietly and obediently and emerges as a new man, changed by the system (hopefully for the better). Blendis, however, remained in prison, vowing vengeance upon the heroes.

Which brings me to Lucien and Felicia," Razzle Frazz continues, ‘this new face for Lucien was not something that was easy to get used to. Even though the arrow scar from Felicia remained, he couldn’t change his face back to what it used to be. After that day Lucien didn’t see her again for 40 years. He never met his son, Ashborne Stro’Upe, at least, not until much later…

It didn’t seem right for Lucien to use that name anymore when he went adventuring afterward. The name was too heavy and it had too many dark tones to it. He needed something new and poppy. After all, he was heading out on more grand adventures. So the name Razzle Frazz came to him in a dream. I remember it so vividly: boys and girls, men and women, elf and goblin, they gathered to hear my stories. I realized, then, I needed a stage, a place to tell others of the stories Graybesh left with me. That’s why I built my theater in Frosthaven, later named Frostopolis. And, you know that story, of course: the theater grew into the largest show the world has ever known. The best entertainment the world of Erryes has ever seen for many years to come."

One boy in the group of children asks, “What happened to that theater, Razzle Frazz?”

The old man winks at him with his scarred eye from the drow’s arrow, "I could tell you that one next, it’s a good one! But I realized I should just skip to the good parts, when Razzle Frazz’s theater was dying. Which brings me to my second favorite story: “The Last Will and Testament of Razzle Frazz.”


Episode 110
Sir Reginald Alvar the Lionhearted

-Sir Reginald Alvar

The group continues to search the rest of the cave fighting stirges, skeletons, poisonous fungi, and the three stooges of bugbears. One bugbear ran away and caused an avalanche of rocks to block a northern passage for the crew.

While traveling through the cave, a young half elf green knight, Reginald Alvar, came to find the group. He is in search of Pip, who has gone missing for the past few days. He was last seen with Keth but they went their separate ways after playing child games together in an old warehouse in town the last time the party was there. The knight was hired by Phandalin to find Pip. He heard that Gundren Rockseeker knew where the party was so the dwarf showed the paladin how to get there so as to keep his cave secret and safe (also he wanted to see how their job was going).

After interrogating the group, Keth offers to go and help find Pip but Reginald declines. He finds that even though a few people in Phandalin don’t like the party, a majority do and Reginald finds no need to continue his investigation with the party finding their intentions to be good and true. He leaves with Gundren to get back to Phandalin and asks the group to find him when they get back to town in hopes of helping him find the boy. As the knight leaves, Dharma (his polar bear companion) begins to sniff the half-orc and growls at him. The party shoo’s them away and they are able to to get back to their explorations.

Continuing northeast the group finds the source of the echoing booms: a cliff that looks down onto choppy waves of what appears to be an underground lake. They all then begin to see an image of an old man in the water, similar to what Valin saw back at the Hideout of the Redbands. This time an audible sound comes from the old human’s mouth: “Hurry, get to the end of the story, quickly!” He then vanishes into the water…weird.

Episode 109
Wave Echo Cave

-The entrance of Wave Echo Cave

The party looted the necromancer and only found that the old well had been dried up and a recent, purposeful, landslide had destroyed the insides of it. With some new magical items in possession, the group heads to Wave Echo Cave in order to clear it out for Gundren.

The group finds the remains of Tharden, one of Gundren’s brothers, in the first large room of the mine. They continue to the Northeast, following the sounds of pounding waves deeper inside. They fight ghouls and oozes as they explore the once claimed mines of the ancient dwarves. They chase some ghouls and come across a large furnace (now cold and dormant) and begin to battle a green flaming, floating skull who proceeds to reign fire upon the party continuously. Luckily, with the help of Tharden’s boots, Valin is able to fight and defeat the floating evil entity by pouncing upon him. However, the affects of the turned undead spell are starting to fade as fleeing zombies begin to shamble towards the heroes!

Episode 108

-A doppleganger

The “heroes” interrogated the drow woman who was quite cordial. Though the heroes were not as nice. She gave information to them: that she worked for the Black Spider, he was a drow, and that he wished to be the only one with the information where Wave Echo Cave was. She admitted that she was wrong and wished to be taken into custody for her wrongdoing and to be put before court in Kartan. Though the others (specifically Keth, Valin, Lucien, and Sir Cadwyn) did not respect her wishes and Lucien proceeded to beat her to death. Sir Cadwyn and Valin seemed to be affected the most by this according to their faith and tenants, with Cadwyn losing some of his paladin powers in the process. Upon the drow’s death, they find that she is actually a doppleganger, who morphs back into her original form. So the characters are still questioning if what the doppleganger said was true.

The group is able to revive Gundren using the Revify scroll they found in the castle and they return him to Phandalin. After some private, alone time that each hero was able to have that afternoon and some buying and selling at the shop they meet back up at the inn. Felicia and Lucien find new evidence that Iarno Albrek and Glasstaff are one in the same. The characters put it to a vote to help out a few different problems in the Northeast before heading to Wave Echo Cave in hopes to get more firepower and/or allies to help their cause in Wave Echo Cave.

After 2 days of travel and some goblins and displacer beasts to deal with, the group arrives in the abandoned town of Conyberry. They travel a few miles north to appease a banshee’s spirit by giving a family heirloom back to her. Cadwyn was asked by Sister Garaele to get information from a dead elf woman named Agatha, a spellbook specifically that she only knew the whereabouts to. The characters help Agatha the ghost and she grants them an answer to one question. Cadwyn, without thinking, asked for guidance for his character instead of asking for the specific job they were tasked to do. He is happy with the response and receives his powers back but unfortunately the spellbook is lost to time and history.

Afterward the group travels a few miles south of Conyberry to check on the Old Owl Well where rumor has it that prospectors are being chased by undead away from the ancient landmark. The group finds the zombies by the ruins of the well along with the necromancer who was controlling them. Without giving the wizard a chance to talk, Valin immediately attacks them. They kill the wizard and the zombies are turned and/or destroyed within the fight.

Episode 107
A Knight Lost in Time

-An Owlbear

The story’s heroes went to find Ramas who is found in the town center by a statue. He raises his necklace and puts it on the stone statue. The stone crumbles away as a human paladin of Erathis steps from the rubble. Confused on where he is and what happened, Sir Cadwyn Ferrimon is told by Ramas and his friends (who join him) that he has been encased in that statue since Mount Pinray erupted roughly 20 years ago. Sir Cadwyn explains he was saving the village by evacuating the villagers when a massive wave of lava enveloped most of the village, including him. His body was found and made into a statue by the remaining villagers before they fully evacuated the village back then (in remembrance of his bravery). It seems the goddess Erathis has saved him and has a purpose with him with Ramas: to rebuild the former glory of their village, Thundertree (as Ramas reveals this is where he was born). It turns out the necklace is a prayer bead of Erathis (Ramas Sr.’s deity he prayed to and gave this necklace to Ramas Jr. before he died).

Favric tries to get the party’s help in talking to the green dragon in town but Cadwyn and Syldar recognize his crooked lies and threaten the cultists. Favric, finding this to be futile, calmly takes his leave from the party without a fight.

With the party reunited they travel into Kartan woods to find Cragmaw Castle (leaving their wagon and oxen outside of the woods). After some careful planning they enter the crumbling fort from the back door and begin to wipe out the goblins, hobgoblins, and other monsters inside. King Grol, the bugbear leader, and a drow he was talking with try to take the party on. MIckmouse (Syldar’s companion) is slain and Syldar goes on a rampage. Sure enough, Gundren Rockseeker is with the bugbear and is threatened throughout the fight. Once the bugbear dies, the drow grabs a scroll on the table and kills Gundren while trying to escape. Her escapes are futile though as the group is able to knock her out and tie her up. The group clears out the rest of the castle from a very angry owlbear and finally the castle is quiet.

Episode 106
The Shadows that Speak

-A follower of Tiamat

The other group (Ramas, Keth, Graybesh, and eventually Lucien who joins them not long after the zombie fight the other group was in) begins to explore the ruined village. Though Ramas goes missing and the party begins to search for him. After a few fights (and retreats) with zombies, twig blights, large spiders, and a very large and angry green dragon (with Keth almost dying from the poison breath of the dragon) they come across Reidoth in a small cottage. He is able to get them the information they need to get to Cragmaw Castle and tells them that their friends are at the southern exit of the town waiting for them. However, Ramas was last seen further west within the town. They thank the druid and try to get his help but he seems to be more interested in saving the Kartan Woods from zombies.

Once meeting the rest of the party in the south, they voted to go back into the ruins to find their pirate friend. They come across a farmhouse and meet a mysterious group that responds to the name The Shadows that Speak. Keth tries to sneak up on them but fails and causes a fight to erupt. A few of the cultists are killed and the leader, Favric, surrenders. He is quite calm even though more of his teammates are killed by Keth who is in a total frenzy. With the help of Graybesh casting a spell to make Flip appear and Lucien who (without his control again) uses his telepathy power to sound like Flip, they calm the half-orc down.

Favric explains that they are trying to befriend the green dragon who lives in the tower for their own group. He asks for help from the heroes and they contemplate it as they take a breather before leaving. One of Favric’s scouts comes back and reports that a man described like Ramas was last seen in the town square to the north. Favric offers to help the heroes in finding their friend as well as a reward if they are able to help him with the negotiations with the dragon (and make sure to help in a fight if it comes to that). They decide to get the whole party together to make another vote.

Episode 105
Off to Thundertree

-An ash zombie

Razzle Frazz continued to share the story of the troubled heroes:

With the Redbrands stamped out (except for Glasstaff) the heroes decided to buy and sell some equipment in town. Syldar tracks his good friend, Mickmouse, (who went missing) back in the alchemist lab in the Redbrands’ hideout. Hurt and wading in some of the strange arcane substances, Syldar rescues the now sick rat who seems to grow with each passing day. The group tried getting paid by Halia Thornton but she needed the Leader’s staff or head so she still offers money if they bring it back. To help, she tells of Reidoth, a druid who might know where the Cragmaw Castle is. His close friend lives in Phandalin as well: Qelline Alderleaf. After getting some information the party gets ready to leave that night to travel north to Thundertree (as that is Reidoth’s last known whereabouts). Valin is able to get a wagon from the smithy, DoFan Foehammer in exchange that he delivers a letter to Kartan for him.

After four days of travel, the party gets a bit lost and had to fight an ogre and a hunting party of hobgoblins on two separate days. Mickmouse has seem to come out mutated in some way after being in that weird substance and he is the size of a large dog now!

They arrive in Thundertree and, ignoring the warning signs posted about plant monsters and zombies, Ramas splits the party to gain more traction and search for Reidoth. They agree to call to each other if things go bad. Valin, Lucien, Syldar, and Felicia check the old ruin tavern. It’s only inhabitants are a few strange zombie creatures, affected by the fallen ash from Mount Pinray (the volcano). After a grueling battle, the heroes are able to vanquish the mindless walkers.

Episode 104
Love is (Partially) Blind

-The spell, “Goodberry”

The group continued to explore the hideout. While discussing where to go next they are spied upon by some thugs. The thugs begin their attack on the adventurers. Along with the enemy is a drow in very little clothing with a bow who has been ordered to kill the intruders. Eventually Lucien recognizes it to be the love of his life that he thought was dead, Felicia. It takes some time (and an arrow in the eye from the drow’s bow that left a nasty scar on the half-elf) but eventually he is able to convince her that it truly is him and that he is alive from his near death experience a month ago.

The bugbears from the other room eventually join the fight and one thug escapes, only to return to help at the end of the fight. The enemy takes the dwarf down but a quick spell of “Goodberry” from Syldar saves him from death.

The group gathers after the fight and find that Felicia was beaten into submission after Lucien’s “death.” She became the guild’s prostitute, though her warrior instinct came back to her once seeing Lucien was alive. She gears up and joins the party as they continue looking throughout the rooms for Glasstaff.

After finding and destroying (back accident) the mage’s alchemy lab they find an empty bedroom that seems to have been left in a hurry recently. A letter from The Black Spider is left warning Iarno Albrek that some pesky adventurers are trying to help Gundren and that he should kill them. The party thinks that Iarno and Glasstaff are working together for some reason.

They investigate the rest of the hideout finding secret doors, traps, and a crypt with some undead skeletons who are protecting the coffins. While next to a cistern, Valin notices a large, fat, old bearded human in the reflection of the water who seems to be trying to get his attention. When doing a double take the man vanishes into the water’s reflection out of existence. No one else noticed this.

The party, running on fumes, sleeps for the night in one of the rooms even though some thugs remain alive. The night is uneventful but when searching the last rooms they find that the remaining thugs escaped with their belongings and killed the 3 civilians they had captured in their slave pens.

Remorseful, the group immediately heads back into town trying to find out where the rest of them went, especially Glasstaff and Albrek to exact revenge.

Episode 103
The Redbrands

-A Nothic

Razzle Frazz welcomes the children once again to his home where he continues his story:

Arriving in Phandalin, the adventurers are able to get their rewards (though some dishonesty came up when it came to rewards with certain party members).

Lucien disguises himself to look like an old man when entering the town and explains to his group that he seeks revenge for some “people” within this town. They agree to help him.

After settling at the inn, they meet a bard by the name of Graybesh. He decides to join the adventurers in hopes of creating great tales of their journeys. They agree.

A bar fight develops and Keth kills a thug. Calming the The Redbrand ruffians down, the party and thugs part ways though some claims of revenge were made by the rogues.

Keth takes a nap afterward and meets Pip who befriends him at the inn.

The rest of the group meets with Halia Thornton at the Miner’s Exchange to get more information on Glasstaff (the person Lucien is after) and the Redbrands. Halia agrees to help them but lets out Lucien’s little secret of how he used to be apart of the Redbrand group. She agrees to pay the group if they kill Glasstaff.

Syldar begins to look for his old friend, Iarno Albrek within the town and comes up empty.

The next day the adventurers travel to Edermath Orchard, hearing that a retired adventurer lives there. They find Daran Edermath dead in his own home. The group investigates and finds that the Redbrands killed him, they find evidence that the Redbrands are up to something bad and that Daran has heard stories northeast of Phandalin about the Old Owl Well, a long forgotten watchtower from the The Kingdom of Lau Jahnan, an ancient civilization. People have been being chased out of the well by undead for some reason.

After getting offers from both Syldar and Halia to take out the Redbrands (as Syldar has found that Iarno was last seen near their hideout, the Tresendar Manor), the adventurers decide to head to the tavern “The Sleeping Giant” where the Redbrands frequent.

A fight happens with Graybesh falling before their blade. Lucien, almost dead himself, drops his guise and begs for mercy. They tie him up and knock him out. Upon further inspection the thug recognizes Graybesh saying he will fetch a pretty penny since Content Not Found: davysh wants him alive. He binds the dragonborn’s wounds and Ramas comes bursting through the window with his crossbow trained on the thug. The thug threatens that he will take Gray’s life if he doesn’t drop the crossbow. A standoff happens with Ramas gripping his necklace…the pirate smiles and takes the shot, shooting the thug between the eyes.

The heroes take a breather and are able to get information out of the thug. He tells that The Black Spider has sent a few bugbears to help protect Glasstaff’s establishment. They knock him out so that he can run away later as promised.

The group gathers together and Keth leads them to the secret entrance of their hideout (thanks to Pip and his friend Carp). They come across a strange creature, a nothic, who perceives their darkest secrets, revealing the person Ramas fears the most: Content Not Found: captain-blackmann. They are able to dispatch the monster but almost cause the three bugbears that Keth stumbles upon to come and attack them. Luckily, Lucien’s quick thinking causes him to disguise himself as Glasstaff telling the bugbears to go back into their room and continue picking on their goblin servant.

The party quietly looks into the next room to see a few thugs playing card games. They gather back in the cavernous room to regroup and decide their next plan of action.


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