Four Fables

Episode 301
The Curse of Strahd

-The Gates of Barovia

Around a damp campfire next to old man Razzle Frazz’s tree home, the children of the village (in the year 1410) listen to one of the scariest stories he has ever told them. He says this story is what gave him the ability to live for so long and how necromancy (a forbidden magic to him) was not involved.

The date is First Collect 3:1209 (aka 7/3/1209, The beginning of Autumn in Erryes). The countries have reset to their old ways; for instance, Midia and Urartu have divided into separate nations once again. As the Heroes of the Portal finished their quest only 2 months ago in denying access to the gods onto this plane there is a sense of calm and peace throughout the land. The calm is here even though many don’t believe in the tall tales of gods coming down to the world from their lofty heavens. Regardless, what is true, is that many teleportation portals known in the lands have become chaotic or outright inert due to these heroes’ actions. For example, Valin Ironfist and his family suffer as the Mines of Phandelver’s magic has receded. This is just one case of many throughout the world.

Other worldly news of note: The Temple of Hand, Foot, and Mind is now led by the great disciple of Master Ryosuke, Delad, due to the old man’s disappearance within the past year.

For Shep, Breath of Wind, Deckard, Senna Loot’sko, Ghrakis, and Sor’rel Stormcloak, life seems simple and boring for these adventurers as they sit in the “Goral Hostel.” The bar and inn is a small establishment that sits on the crossroads between the two large cities of Loacidian and Tyrus in the reestablished country of Midia; it holds no sway with either city as it’s a midway point between the two. Owned by Miss Liora, a bright and cheerful human lady who welcomes any newcomers in from the road, often giving free room to them.

The adventurers are given a letter from a traveler from an unknown land called Barovia. The letter reads that his Burgomaster of Barovia (Kolyan Indirovich) needs help from the adventurers. The group decides the next day to travel west through the Svalich woods to find Barovia and accept the call but Shep is very hesitant saying that only death awaits them there. Deckard insists as money seems to be no issue to pay for their troubles to help Ireena who is hurt there. The group decides to drop Shep at an orphanage on their way to Barovia. Two ravens follow the group as they begin their travels west; it must be an omen.

But before reaching the orphanage the group travels much farther than they were supposed to in the woods and, even with the guidance of two rangers, they somehow get lost in the foggy woods. Shep knows where they are as the gates of Barovia eventually loom in front of our heroes. Magic pervades from the fog as Deckard experiences that the fog can hurt you tremendously if you stay in it for too long. A raven (different from the original two) meets with Shep at the gates and begins to give him sight once again through the eyes of the raven. The raven begins to give him warlock magic as the Raven Queen has chosen this boy to pay his previous “debt” and return to the lands of his birth (as Shep describes it).

As they travel through the woods towards the village of Barovia they come across a dead body with a similar letter on the corpse. This letter is of a different insignia and handwriting yet comes from Kolyan Indirovich as well warning any travelers that come to the gate to turn back and never enter Barovia as it is cursed by a vampire for the past 400 years and that his adopted daughter, Ireena, has been bitten and suffers by the hands of this monster.

Once arriving in Barovia the mists lead them through the village streets. To two children on the street, Rose and Thorn, meet them and say there is a monster in their house and their parents tried to keep it in the basement but it got loose. The heroes search the creepy house and are attacked by animated armors and brooms that seem to be possessed by the house. Creepy books and letters are found as the owners of the house were a part of some kind of cult. While in the nursery of the third child, Walter, they are almost killed by a female specter. With wounds mounting and spells dried up for the group, they try to find sleep in the master bedroom on the third floor yet nightmares fill their heads for the rest of the night.

Episode 220
Final Curtain Call


-Dr. Important’s Rocketforged

The party is able to vanquish the last of the enemies before the large devourer consumes Ashborne. The play finishes as Beauregard’s mother makes her way to the city. She gets close to the king using her wily charms and she poisons him. Beauregard enters the throne room to find what his mother has done. The climactic battle of the play is between Beauregard and his mother. The two have a duel full of treacherous attacks (from his mother) and cunning counters (from Beauregard). In the end, his mother lands a blow that appears deadly. Beauregard uses his exceptional acting skills to pretend to be dying. When his mother comes near, he stabs her. The play ends with Beauregard sitting on the throne, ruling wisely over all the people, who love him dearly.

The play is a success but the party must make sure no one knows of the calamity outside so they offer a grand party in the theater after the show for the whole crowd. They warn the king and keep him safe as the Inheritors go to stop Dr. Important: the true mastermind to this whole fiasco. Captain Mae offers them a ride to his mansion on her airship that’s on the roof of the theater. They quickly get there while being peppered by warforged Sentinel attacks on the ground while Ardhorn and Valin take care of the theater and the king.

Once over top of Dr. Important’s laboratory all of the warforged in the area become a loud speaker (including Standard Bearer) for Dr. Important who says, "Testing, testing, 1…2…3, is this thing on? Ah, there we go, it works! Wonderful! I see you found me out Inheritors, so I will let you in on the secret: Thanks to your help in making me Warden, I have taken control from the Establishment! With your help we have given the warforged of this nation a purpose once again. They will decide who should live or die in this city for their enemies’ bigotry and hate! The wealthy give nothing to the poor and disenfranchised but now, the tables have turned! Standard, don’ you see? I’m helping your people. With your help, the city could be ours. Thanks to me, the warforged are the watchful eyes of the entire city. I applied the EVA magic when replacing those nasty explosives from your siblings. No longer are they living in fear. In fact, they are in power now as I am the everlasting keen eyes through their lenses. I can make sure no one hurts them ever again. So, what do you say? Will you join me in killing the king and the Wardens to start us off?

Standard gives a stern, “No,” and leaves it at that. The gnome sighs and says, “At least I get to try my new toy on you guys: THE ROCKET-FORGED!” Suddenly a large warforged comes rocketing out of the mansion and flies towards the group. Captain Mae keeps the warforged Sentinels busy with her spell turret as the party attacks the giant warforged now magnetically stuck to the floor of their ship. The party also realizes the gnome wizard is inside the construct, shooting spells from within.

The party begins to drop like flies: Cade drops unconscious and Rhydian’s fey animals are destroyed. Captain Mae comes to Ashborne’s side for comfort but he can’t muster any to her. She asks, “Won’t your pen’s prophecy help us in this? ‘The only child of Neznarr would seek vengeance for his death?’” Ashborne looks confused as she slips a cutlass into his side. Her accent is gone as she continues with a cold look in her eyes, "You think you have what it takes to be like MY father? That is why I tested you, to see if you’re strong enough: the quill in the Sahuagin cave planted by the “mysterious” scarred man, or the mindflayer waiting for you in the barn, or the yochlol in the theater where you “rescued” me, or even the devourer tonight at the theater. All of these creatures have one thing in common: they come from my Father’s land. Blendis couldn’t even keep his calm when I told him how to infiltrate your group. He cared more about killing your mother. But I am different, the Maevia Inclemens spider lies in wait before pouncing upon her prey at the most opportune time. That time is now; I honor my father by finishing his business 40 years later. I will take away all that your whore of a mother loves: You." She continues her attack on Ashborne but with his magic he sends her flying across the deck. Vhalak tries to find a way to get the airship out of there but finds that Mae has locked the wheel into a permanent hold.

They continue to attack the warforged on the roof and the airship begins to burn up from the warforged Arcane Arquebus cannons. The assault continues when suddenly Mae pulls a spell scroll out and says, “I’ve been saving this disintegrate spell just for you. Watch, Felicia, as I take your son with me.” Once completing the spell she embraces the half-drow and his final words before falling to ashes is, “It would have been more poetic if this had happened in the play.” The two fall to a heap of ashes as Felicia screams in anger. To try and find an outlet for her rage, she pours arrows into the gnome wizard inside the rocket-forged. He gets out to try and run but before doing so he hits a button on the construct. The construct then fires up its pistons and rocket punches Vhalak off of the side of the airship hundreds of feet down onto the city. A fire elemental is summoned by Finethir to help but he loses control of it and the ember soul begins to ignite the gnome. The revolutionist dies clutching the orb that controls the warforged. The fire elemental is killed and the battle is won, but at a high cost: 2 Inheritors are dead, Ashborne and Vhalak. The orb is destroyed by Standard and the Warforged Sentinels stop their attack immediately.

2 weeks have passed; the Sentinels have cleaned up the mess. Warforged were taken into custody and their monitors removed (and Standard’s) thanks to the help of the Inheritors. King Celeborn continues his reign of Frostopolis and thanks the Inheritors by endorsing their theater to the whole nation of Lykovia. Many acts will come and go and the business will continue to do well for those that choose to stay. However, Ryosuke went crazy not long after all of that. The Inheritors kept trying to calm him down to do his work as a cook but he kept saying, “No, the story, it should be over now! The story is done! Quick, ask the old man to tell you about Strahd! Strahd! He knows!” The Inheritors (but not the children listening to Razzle Frazz’s story) are confused and decide to let him go officially.

When things have settled down it almost goes unnoticed that Razzle Frazz had died only a week after Ashborne’s show. Every Inheritor attends the small funeral with Hans there too. The service is not only for the old man, but also Vhalak and Ashborne. A short service made by a priest of Bahamut is performed.

Once over, Hans talks to them all, “I am sorry for the loss of your friends. Before Razzle Frazz passed, he had one last clause to add to the Will that I’m sure you will all approve of.” He reads from a legal parchment, “A gift is given to each of you: Valin Ironfist: Your debt has been cleared. The mines of Phandelver are yours to do what you will. I would suggest to sell it off immediately. Finethir Shinebright: While you were not an official Inheritor, I saw much dedication from you. Thank you. For that I have restored your tower to its rightful place in the North Ward. Also, your wand of polymorph has been fixed by me as well. Standard Bearer: You have grown to be your own person in this world so you have been given full citizenship here in Frostopolis. You have the freedom to leave as you have been pardoned of any warforged wrongdoings as well. Ardhorn: If you look at your leaf, your time has been bumped to a lot sooner to finally see and talk to Larue (from 37 years to 37 hours). You will have the option if you want to stay with her and her accomplice, Wendy, to work in the feywild. I was able to work my connections for that. Rhydian: Your house has been restored in Lykovia within your old village. Your name is no longer at risk of attacks from your enemies, they have been “paid” off in some way. You can return if you want. Sir Cade Derebont: Your time with the Gray Guard, I have a feeling, may be coming to a close. I know you wish to follow Favric in his footsteps as either head of the Royal Guard since Favric quit or to learn about the lycanthrope way from him. Both are dangerous jobs but I know you can handle them. Tell Hans which you prefer and he will make it so." Cade answers quickly that he will join Favric in Cush immediately and learn of the ways of the werebear. Felicia Stro’Upe: You have lost much in this world; all I can offer you is my apology for what happened to Ashborne and that Neznarr and his whole house has been fully eradicated from this world. If you return to the Underdark, you will find that to be true.

Finally, it is up to you now who will remain with the theater and if any of you want to sell or give your share to the others. Standard, Rhydian, Valin, and Finethir (who has been given Felicia’s share of the theater now) decide to stay and continue the business of the theater. Rhydian says he has to for at least a year to help Larue (but who knows how long he might stay). Ardhorn decides to take this opportunity to say his goodbyes to the party as he will help Larue in the Feywild; he’s always wanted to see (and talk) to Larue himself and he figures Rhydian will take care of the theater for him. Cade finds Favric and travels with him to continue their hunt for the Whispering Wind in the city of Kartan in the country of Cush. Felicia claims, in anger and utter depression, that there is nothing for her here and gives her share of the theater to Finethir, not even wanting the money that she might be entitled to. She leaves Frostopolis forever.

The Inheritors leave the graveyard with their future plans ahead of them as the snow begins to fall again. A large shingle falls from the top of a building not far from the graveyard but gracefully comes down as if affected by a feather fall spell, a ramification of the month of Entropy here as random large items are affected by this slight levitation magic. The rock falls and a man in a white cloak catches it as day descends into night. The figure strides up to the grave and opens the coffin of Vhalak and the mystery guest says, “Well, brother, I guess you came through and helped me one last time. I don’t know how Ryo did it, but he got your charred body for me from that lava-filled crypt of the theater. It was good to have your body already charred as they think anyone who dies with this sword is burned up in the process. He even knew to leave your body on the ground near the fountain for me where we fell as if he knew where to be at the right time. Huh. Thanks to Entropy, I didn’t die that night. But it’s best everyone thinks that. I need to be unknown in this city if I want to make a difference. With the Whispering Wind gone, more and more thieves’ guilds will try and rise up. I also don’t trust the king at all, where is his father anyway, the true king? But your death won’t be meaningless, Ashborne, I promise you that. This city is my cause. This city is my penance. This city…will know that Blue Hilt is no fairy tale.”

With that, he looks at Razzle Frazz’s coffin and begins to doubt. He opens it and a slight chuckle comes from the white cloaked swordsman as the snow falls on to an empty coffin with an illusion of a body of Razzle Frazz in it.

Back in the home of Razzle Frazz, the children are listening to him finish his story. He writes in a book with a familiar tendril quill and says, “And that, kids, is how I died!”

The children, a bit bewildered say, “But your alive.”

“Oh right, well…huh, I guess so.” Well, after seeing my son die by necromantic demons I swore I would never use it. Necromancy is an evil school of magic.

One girl says, “Then how did you survive if you’re not undead? That happened 200 years ago and half-elves don’t live that long!”

“Right, well, I’m trying to remember that story. Which one was it?”

“One child quietly says, “…Strahd.”

“Yes! That’s it! The Curse of Strahd!" He picks up a book already written, bound in black and red leather. We should start that one next. The reason I’m still alive today is what happened then so many years ago. But I warn you know, children, once I begin reading this one, you can never talk about the stories we have been discussing. Ok?” He looks for verbal confirmation from them all. “Ok then. Let us begin the Curse of Strahd.”


Episode 219
The Show Must Go On!

-A Devourer

The heroes continue to attack the Whispering Wind. The rest of the Inheritors come to help but bring a fallen flock of Kenku with them as they continue the battle. Finally, the battle is won and Cannonball is killed by Favric. Vhalak saves the boy chained to the ground but he gets up and turns into a were-bear too and attacks the rogue out of instinct. Favric calms the boy down as he explains he is his protégé. Favric asks to burn all the lycanthrope bodies before the rest of the Sentinels come on the scene. The royal guard explains that no one knows of his lycanthrope existence, only Larue, his patron. He was there trying to convince the Whispering Wind to leave the city peacefully. He almost had it until the Inheritors showed up, but he was glad they came. Favric says his real job is to serve Larue first, then the king of Frostopolis. He helps the party by giving them a special magic dust which reveals who are lycanthrope when they are in humanoid form. He escapes before Sir Reginald gets there and the party is able to cover his tracks. The Sentinels are glad most of the Whispering Wind has either been killed or escaped and asks for help to get rid of the rest hidden within their organization. The party says they will help in a couple days if they can get all the Sentinels together so they can serve them a tankard of ale in honor of getting rid of all the were-beasts in their city. Valin will be able to concoct a great dwarven ale and add the dust to the whole brew. Reginald thanks them and they leave for home. On their way the pesky assassin sniper hits Vhalak with a poison tipped dart. He falls unconscious and she explains before they fight that he will die at midnight tonight from the poison unless they give her the rest of her payment that Cannonball owed her. Valin detects the poison and that what the gith says is true. The party is only given a short window to decide or else her other buddy attacks too. The party, hurt from the hard battle earlier, agrees to pay the 700 gold. She leaves with the money and leaves directions for where the antidote is, saying she will never be in this town again. They find it and Vhalak takes it and is cured.

A couple days go by and they perform the act of sniffing out the rest of the Whispering Wind within the Sentinels. They only find one left and he is taken into custody. He is interrogated and the group finds that he would be happy if he ended up in Kartan Prison in Cush as it seems that is where the rest of the Whispering Wind remains. The information is given to Reginald who will get it to the city officials of Kartan. Favric also finds out from the Inheritors that the Whispering Wind is centrally located in Kartan and says that he will be leaving his position as the head of the Royal guard in the next few weeks to find the rest of the thieves guild there.

With that, the heroes vanquish a thieves’ guild and prepare for the upcoming play for the king. 3 weeks go by and Ardhorn and Rhydian are teleported by Wendy to her office in the Feywild. She explains that they must protect the theater for one year now as that is the only access in all of Frostopolis where Melora’s Tears could be mined. If that is preserved without anyone knowing for a full year, the primal spirits will return to Frostopolis. They agree to help.

The first day of Entropy comes. The only thing that seems to have changed for the weather is that the snow stops for the first time in Frostopolis in over a year. The heroes prepare for the play and things are going smoothly as many nobles, rich people, wizards, Razzle Frazz himself, Captain Mae (of course) and the king enter the great theater for Ashborne’s epic play. The king warns Ashborne that the play must go well and without fail or else he will shutdown the theater for good.

Ashborne takes the stage for the lead in his play called, “The Heart Breaking Ballad of Beauregard, the Dispossessed Prince.” The play is about a young man named Beauregard. He is kept imprisoned by his overbearing and evil mother. He is portrayed as a bright, creative young man, but his mother’s coddling makes him a bit weak and sniveling. Through the early scenes, we see Beauregard want to go out to see the world, creating vivid tales of the outside, but always being told by his mother he must stay inside. During each of these scenes, Beauregard also asks who his father is, but his mother always yells at him and tells him she is the only parent he needs.

Finally after all the pestering, his frustrated mother tells Beauregard that his father is a crazy old hermit who lives out in the woods. Beauregard sneaks out that very night and finds the hermit. When In the final scene of Act 1, Beauregard speaks to the hermit, it is obvious the hermit is quite stupid. Through their conversation, it comes out that the hermit knew Beauregard’s mother once, but he is not the boy’s father.

Beauregard, using his cunning, spends Act 2, trying to get his mother to leave the house. He sets up various tricks and traps, but each fails in an amusing way. In one scene, Beauregard trains a squirrel to steal his mother’s necklace and run off with it, but the squirrel is only a few steps out when he is distracted by a female squirrel and Beauregard’s mother, after comically chasing the squirrels in a circle, retrieves her necklace. In the end, a traveling merchant comes through town. The merchant has a stash of a drug Beauregard’s mother was once addicted to. She buys the drug and passes out. The scene ends with Beauregard reading his mother’s diary and finding out his true father is a great and powerful king.

After the second act the group is together with Ashborne as he is resting before the final act. While there, an awkward exchange of forgiveness given is by Felicia to her son but he doesn’t respond or react. Suddenly the EVA in their backstage room (the only one working right now in the whole theater) comes on with Dewey in front of what appears to be the city of Frostopolis with burning buildings who says, “Mayhem and chaos erupts in the city tonight as Warforged Sentinels begin to lock down various noble houses, warden’s homes, and even King Celeborn’s own castle. Resources say they have called for total control of the city on behalf of their fallen brothers and sisters who have been ridiculed within the city. Non-waforged Sentinels have tried fighting back but have failed as the warforged seem to know their enemies every move. The watchful eye of these constructs goes unfettered. Who will save our city from their clutches? The king is nowhere to be found and each Warden, as you can see by our operators, has been threatened if anyone takes action against those horrible explodies!" With that a picture is shown on the display of all the Warden’s being taken hostage by the warforged. However, some the Inheritors notice that Dr. Important doesn’t seem too phased by all of this and is holding some kind of orb behind his back.

The Inheritors, being the only ones who saw this news report try and get Reginald to help (even though it’s his night off) but he doesn’t believe them. While some go to protect the king, the others find that warforged Sentinels are trying to break into the backstage of the theater during the final act.

Meanwhile, the final act opens 6 months later. Beauregard has run away and is living a happy life with his father, the King of All the Lands. The King is a wise and just man who is loved by the people of his kingdom. The two have bonded and the king is teaching Beauregard how to be a mighty ruler. In one scene, the King tells Beauregard how the queen only bore him daughters. When she finally gave birth to a boy, both the queen and the child died during labor. Beauregard’s mother was a concubine of the King and she must have run off when she became pregnant with him.

As the play draws closer to a close, Beauregard’s mother makes her way to the city. She gets close to the king using her wily charms and she poisons him. Beauregard enters the throne room to find what his mother has done. The climactic battle of the play is between Beauregard and his mother. The two have a duel full of treacherous attacks (from his mother) and cunning counters (from Beauregard).

Most of the heroes go on stage at this point of the play to stop the warforged from interfering with the play yet still make it seem like it’s part of the story. Every humanoid that enters the stage is dramatically changed via illusion wizards hired by the King who are making all of the costumes and special effects offstage thanks to their spells. So far, the play seems to be unaffected but soon, after most of the warforged are knocked out, a large Devourer is summoned onstage (no one sees who summons it). He rattles Ashborne unconscious and is swept into the rib cage of the fiend. Things look bad as the heroes fight the evil creature who claims it’s master says, “It’s feeding time!”

Episode 218
"Who do you trust, Ardhorn?"


The heroes switch up their roster to let others who were hurt get some rest. The rest continue further into the complex. They come across small fey creatures called Quicklings who are making the true myth out of the Melora’s Tears. They fear for their families and their lives as they are chained to their work. The heroes promise them help and they continue south finding some treasure and the cells where the quicklings are kept. Many other humanoids are kept in cells too; no one knows if they are alive or not.

They try to continue south but come across a cold iron door that can’t be broken. They search for the key by back tracking and, unfortunately, come across some werewolves, weretigers, and an old familiar pair of succubi (from the bank heist). They stop them all and even destroy the monster who broke Ardhorn’s rod. The rod, once retrieved from the werewolf, proceeds to sprout into many leaves and flowers, becoming a small cape for the halfling to wear. A magic mouth spell goes off and Wendy’s voice says, “19050, I’m glad you found your rod again, hopefully it’s new powers from Larue will help you in your quest!”

Once getting the key the group goes back to the quicklings but their good intentions are not fast enough for the quicklings. They go on a rampage and start attacking the crew with their knives, chains, and tools. The group knocks them out and ties them up in the room.

After another short rest, the heroes use the key on the large door to the south and come into a large throne room made for Cannonball. Shelves of liquor and True Myth litter the room along with an unconscious quickling and a chained up human boy knocked out on the ground. The pierced monstrosity that is Canonball sits on his pearl throne and talks to Favric in Sylvan, brokering a deal. Favric is stunned to see the heroes here and Cannonball shouts in Common while raising his large flail, “It seems you have been followed by the pesky Inheritors. No matter, my son’s death will be avenged by my hand.” The others come to his aid as battle ensues.

The heroes are hesitant to hurt Favric so they focus fire on the other known enemies. Finally, Favric morphs into a great werebear and walks next to Adhorn and says, once again, “Who do you trust, Ardhorn?” He then slashes his large claws into Canonball as the heroes join forces with the werebear.

Episode 217
Melora's Tears = True Myth

-Melora’s Tears

The heroes return to the theater, Cade is cured of his lycanthrope once again and the group sees Dr. Important. They give him the encoded books and ask for his help in decoding them. He agrees but says it will take several weeks.

One week passes and the Inheritors go to see King Celeborn in his castle as per requested of Favric. The arrogant king is somewhat interested in meeting them so he can gloat of his exploits for building such a large city. The group asks why the druids have left the city and why many animals do not live within the city. He’s absent minded about that but does explain that the city has made a name for itself because of the ore, Melora’s Tears, in the mines not far from the city that power the spells of the wizard’s guilds in order to build the city; he thinks maybe they left because of these crystals. The heroes are able to see that these arcane crystals are also used to create the highly addicting drug, “True Myth.” The heroes ask for him to shut down the mine and he is happy to do so as long as the popular Ashborne creates a play to be performed in his honor during the month of Entropy (only weeks away now). The group agrees though when Ardhorn brings up the fact that the Whispering Wind are the ones who are somehow getting a hold of the crystals in order to make the drugs, King Celeborn is not happy and has him forcibly removed from his court. Favric meets him and Ardhorn starts claiming he and everyone in this castle is in on the drug racket. Favric rolls his eyes and before leaving he says, “Who do you trust, Ardhorn? I am afraid your list seems awfully short.”

After handling some dealers and beggars on the streets (and Ashborne magically stealing people’s shadows in order to disguise himself as his prey) they find that True Myth is hard to find these past few weeks. It turns out that the mines are all dried up of Melora’s Tears. Now the thieves guild will have to find other ways to make it. Razzle Frazz imparts some knowledge to them and they go home where they wait for Dr. Important’s notes.

Another two weeks pass (Cade is tasked by his Grayguard group to take care of the borders of the city from orc invasions during this time) and the heroes get the information from the gnome mage. They find out that the guild will start finding other places to make True Myth (one of them being Valin’s own mines in Phandalin) though they plan on staying here in Frostopolis to provide their clientele. They find out the Whispering Wind’s leader,
Cannonball, will be there at their main headquarters (a small clothing shop basement) tomorrow during the patrol route of the rogues who are posing as Sentinels that the Inheritors plan on following.

The group gears up that night with potions and scrolls at a local magic shop and the next day they follow the patrol: the same 3 guys who roughed up half of the Inheritors. The rogues go through the secret entrance (an outhouse) behind a clothing shop. A minute later, a few of the party members follow while the rest wait outside so as not to surprise the enemy all at the same time.

The party follows their tracks through some dark corridors in this large factory basement. They come across a large room full of bones and a locked door with a switch next to it. Ardhorn, not thinking, pulls the switch and while nothing happens to the door, 3 bone nagas rise from the fallen humanoid bones and a battle ensues. The party finishes off the monsters but the door remains shut.

Episode 216
Finmiss' Laundromat

-Finnmiss’ Laundromat

The group explores the remains of Blue Hilt’s headquarters. After some research of journals and news clippings from the past few hundreds of years that Frosthaven/Frostopolis has been around, Cade finds that Blue Hilt was never just one person. In fact, after the hundreds of years that it goes back it was too many to count. One would come across Blue Hilt’s lair and take the shawl to protect the lands of Lykovia. However, many died due to their enemies (99%); they more often would hurt the ones they loved first before killing Blue Hilt. When one dies, their body was found consumed by fire unrecognizable by the authorities and the Blue Hilt items would disappear and reappear here in the caves. It’s obvious to see that the cowl of Blue Hilt is a dangerous mantle to put on. The most notable Blue Hilt Cade found in the journals was one who took the persona and went to the country of Cush to aid with some bandits in stealing for an evil rich merchant in a small town called Elderwood (Refer to Chapter 39: Elderwood).

After searching everywhere the group decides to try and use the water basin with Razzle Frazz’s name on it. Upon drinking the water in the basin their body is frozen and destroyed where their remains are taken up in a snowstorm and their bodies are magically reformed outside the alleyway of their theater (painful but effective).

The group goes to bed that night after hearing from Standard Bearer (who was fixing their sentries at Dr. Important’s lab) that the Sentries have been repaired. Just in time too, as they theater is slightly under attack by a few more kenku hired by the Whispering Wind. Stan also mentions that Dr. Important will be starting a new initiative to help the sentinels and gain respect for the warforged race by placing their metal friends on all of the Sentinels’ patrols. In the next few weeks, everyone will see their achievements.

The next day the group goes to Finmiss’ Laundromat, a gnomish steam powered contraption that cleans clothes for the business. But before getting there the group saves a child and woman from a burning building. Turns out the woman’s husband was a wizard who messed up a conjuring spell and summoned powerful fire elementals who proceeded to kill the wizard and burn their home down. Thankfully, using the new found haste powers of Blue Hilt’s sword, Vhalak and the crew rescue the toddler and vanquish the elementals. Vhalak is a bit choked up in all of this.

After some reconnaissance at the laundromat, Vhalak finds in one of the buildings a false bottom chest that descends further below. But before they can do anything about it, several wereboars track the changling’s scent and proceed to fight the group claiming they are snooping around where they shouldn’t be. The group easily kills them all and begins to find any info they can. They grab a couple encoded books from the secret room but before they interrogate their prisoner a familiar crossbow wielding gith assassin shows up and throws an incendiary bomb to permanently silence the prisoner and runs away from the group.

As for the rest of the inheritors, they try to outrun the sentinels but, realizing they will never leave anyone behind, they go back for drunk Ryosuke. The Sentinels are able to catch up to them and demand an explanation. Cade tries to persuade them but their true colors shows as they morph into werewolves to try and stop the party. The party kills one and the other runs away.

Episode 215
Blue Hilt's Domain


-A Death Kiss

The heroes go to the testing of Sir Cade. Favric meets them in his barracks within the castle walls of the North Ward. The first test is to open a sentient magical chest; he is able to reason with it (after a couple of hits and apologies to the box) and open it’s contents. The 2nd test is to take on a nimble royal guard by the name of Silwinda. With proper strategy and well placed spells, he is able to make her yield in the fighting pit. The final test is to protect a guard posing as the king and escape with her. Men surround Cade and the “king” but he is able to strike most of them down and makes his way towards the exit. Favric steps up in the combat as well and is upset to see that Cade just left his charge by herself and puts his magic glaive to her neck saying, “The test is over, you failed.” Cade is discouraged and says he should have stayed with the person he was supposed to protect. Favric is happy that he learned something in this and encourages the young Grayguard to try out for the royal guard in a few months time.

During these tests Ash begins to figure out (through magical means) who this Favric is to everyone and thinks that this man once took advantage of his mother. Felicia mistakes him for an ex bandit of the Redbrands and calls him out. Favric is confused but thinks they know him for being a member of the cult of the dragon god, Tiamat. (refer to Episode 106) He explains he did his time in jail for his crimes and that King Celeborn gave him another chance at military life and he rose to the rank he is now commanding in the royal guard. He understands their frustration and agrees to give them a chance to talk to the King in 1 week’s time. Favric also gives Cade his magical glaive in hopes that he can return it to Favric in a few months as an official royal guard.

The group, satisfied, begin to follow Ryo to where Blue Hilt is. While traveling, though, they are ambushed by two snipers from house windows, laying Felicia and Vhalak out. They attempt to chase the two gith but they escape through the city streets. Rhydian realizes the poisoned bolts are from mercenary assassins for the Whispering Wind. Once they rest for a bit the group continues to the sewers.

They arrive at a secret entrance to Blue Hilt’s headquarters and after a few challenging traps, lessons learned from quotes of the famous Blue Hilt, and an attack from a couple of beholders from the Underdark (called “Death Kiss’”) they arrive at the main hall of the greatest hero Lykovia has ever known. They begin to search the great headquarters and find strange water basins labeled with names and places. They also come across Blue Hilt’s fabled armor, cloak, gloves, and rapier. Some try to grab the items but are thrown back by force magic. Ardhorn thinks maybe Ryo is Bluehilt so that he can grab the items but the old man denies it and points to Vhalak’s ring, exclaiming, “But you have his ring, it must be you!” Vhalak, hesitantly grabs the sword and is immediately attuned to it. He considers putting on the non-magical armor and clothes but remembers that the sight of Blue Hilt might paint a bulls eye on his back to all criminal organizations within Frostopolis. So he stows it away for now. They also find the supposed coffin of Blue HIlt hidden in the water behind the items they got. After a magic trap of ice hurts Felicia for opening the coffin her findings show no body or bones within. The group continues to explore the establishment of the “dead” Blue Hilt while taking a breather.

Episode 214

-A Warforged Titan from Kinsmet

Dammir, boss of the pit fighter troupe, comes on stage for the finale along with a very large wooden crate. He explains, ’We have traveled the world of Erryes far and wide and have found the most superb predator in our most recent visit to Kinsmet. But the only way to truly show their fighting prowess is to let them go all out. Thankfully, we live in a city where their death means nothing to the law and sentience is not applicable here. I present to you the angry and abusive Warforged Titan!" Three warforged step out of the now open crate along with a massive Warforged covered in spikes. The four enter the ring to do battle to death. Many in the audience are excited for the battle but some are appalled. Standard communicates to the group that spectacle must be stopped so Vhalak tries to confront Dammir.

Up until this point, Mae has been enjoying the show sitting with Ashborne. The heroes, realizing they must stop this fight begin to make their way down to the main stage (Ashborne is able to sneak a kiss to the drow before hand, of course) but they are stopped by what appears to be a drow woman who drops from the rafters onto the private box they are in. She is dressed as the fabled Blue Hilt and takes her sword out and proceeds to attack Mae.

A battle ensues both on stage with most of the inheritors and some in the private box protecting the Captain. They are able to vanquish what appears to be a Yochlol (a monster from the Underdark) who was posing as Blue Hilt. Dammir also reveals himself to be an evil cambion who attacks the party along with some of his troupe and the warforged beserkers. They vanquish the cambion and the smaller warforged exclaim they are free while the larger one asks the inheritors if they can heal his master. With the fight over (and the theater cleared out) they refuse or lie that he is already dead until he vanishes in a cloud of ash. The titan looks angry at them and proceeds to blow up in their face using his bomb from within; many are hurt but none are killed. It turns out the warforged were sold like slaves to Dammir and there were many more before those 4 but they all slowly were killed throughout the shows for Dammir’s profit. If they ever tried to escape Dammir would command them to blow themselves up with his magic. With the crisis averted the theater was still able to make a great night out of this with minimal death and damage. The rest of the troupe ran from the theater when the warforged first started fighting and Ardhorn is able to spin a good angle to Dewey in all of this to the Quotidian Minstrel. Dr. Important (also at the show) says he can help the smaller warforged out if Standard wants, getting rid of the bombs from within them. He agrees and the warforged become new employees (sentries) for the theater. The gnome exclaims that one of his first duties as Warden will be to create a better society in Frostopolis that is free from racism towards the warforged.

That night, most of the Inheritors go to bed tired but thankful for a rewarding night. Ashborne walks Mae home to her ship in the airship port. She asks him to come up for some coffee and spends the night there. Vhalak goes to a secret meet up with Reginald Alvar. The half-elf explains to Vhalak that he believes his sentinels have been secretly infiltrated by the Whispering Wind thieves guild. Most of the new recruits (who hail from Kartan in Cush) call out sick on a specific day of the month, each month, and the Sentinel death count has gone up significantly in the past few months since they have been here. King Celeborn won’t let Reginald start this investigation so he asks Vhalak to find out more but will deny any involvement if they are caught. Vhalak agrees and Reginald gives a list of names (some of them are the same as those who beat and stole from the party earlier that week) and where their patrol routes go but that this schedule won’t happen for another 3 weeks so as not to draw attention to the W.W. since they get their upcoming patrol routes pretty far in advance. Vhalak returns to the theater to rest promising any news to Reginald when he can.

That night, Valin is visited by the old beggar who constantly tries to get food in the theater’s kitchen throughout the past few weeks. Before Valin can get rid of him, the human claims he remembers the dwarf. He also recalls the fact that the mines of Phandelver have dried up due to the ramifications of the Heroes of the Portal closing many portals over 10 years ago. Valin realizes who he is, he vaguely remembers an old man trapped underwater at the cistern in the Redbrand thieves guild (refer to Episode 104). Realizing there is more to this old man, Valin invites him for a late supper in the kitchen. There he finds that the old man remembers his name for the first time: Ryosuke. He is easily confused but when giving important info. (like saying he knows where to find the real “Blue Hilt”) he says it feels like someone is putting these thoughts into his brain each time he talks. Valin lets the old man stay the night.

The next day the group is surprised to find Ryosuke in the kitchen preparing breakfast for everyone. It’s the best food they have ever had and when asked where he figured this out he says, ‘I remember being in The Temple of Hand Foot and Mind where I was the cook and the master there.’ The group offers him a job as their chef and he agrees only if they let him take them to where Blue Hilt is as he feels it’s important for him to do so for some reason. The group decides to head out first to Cade’s tryouts for the royal guard position then go to the sewers of Frostopolis to find Blue Hilt.

“How did the old man know where Blue Hilt was?” Snot runs down one of the children listening to the riveting story of Razzle Frazz but asks the question anyway; all the children were interested too.

Razzle Frazz looks surprised, “What old man are you talking about?”

The boy continues, “You know, Ryosuke. Who is he?”

Razzle Frazz becomes annoyed and continues to deny that and says, “You’re getting the story wrong, it wasn’t some old man, I said it was Valin and Vhalak who figured out how to find where Blue Hilt was.”

The boy continues to correct him and eventually the old man smacks the boy across the face in anger. Everyone is shocked and Razzle Frazz says as patiently as he can with a shaky voice, “Let’s go find your mother.” Razzle Frazz takes the crying boy by the hand and leasd him to their village. The rest of the children go home, a bit scared but still want to find out the rest of the story. The odd thing is, after that day, the snot-nosed boy was never seen again…

Episode 213
What Could Go Wrong?

-One of the balcony hallways inside the Great Theater of Razzle Frazz

“What about Ashborne and Standard Bearer? What happened to them those two days when they got back from the Underdark?” One impatient girl in front of the old Razzle Frazz asks. The children have gathered once again to hear the old man’s stories. “Oh right!” the bard exclaims, “I almost forgot.”

The half-drow escapes to his room with the quill and book in hand once drying off and changing his clothes from being in too much water for one day. He begins to pour into the book finding the original author was Neznarr. This book has been lost to time for over 40 years. It seems the drow was a wizard as Ash finds various magical notations within it, maybe for when his spell book was out of reach. Various scribbles of day to day life is littered throughout this very full book. Ash also finds quotes from his favorite novelist, Merriweather Wilfred O’Doyle inside. It seems that the Black Spider was also a budding artist. Sketches of family and friends are made throughout it. One is of 3 changelings, 1 Ash recognizes to be Blendis and the other as Vhalak. Near the back of the book is many sketches of Felicia, in loving admiration. Ash notices that some pages throughout the book seem to be magically held together; he fears pulling at these old bindings may destroy the book so he decides to stop.

After reading as much as he can of the book, and coming to the conclusion that he feels he is truly Neznarr’s son, Ash falls asleep. But not for long as the Quill begins to talk to him. They begin a friendship together as it turns out that “Quill” is a protector of Neznarr’s family and has come to the conclusion that Ash is the child of the Black Spider. He tells him that, “Neznarr’s only child will exact the revenge of his death if it were to happen to the person who killed him (in this case, Felicia).”

The next day Razzle Frazz and Ashborne meet for the first time before the other Inheritors meet up with him and spring his security system. The old mage explains that Felicia is foolish for not telling Ash who he is and explains that he is his true father though, at this point, Ash doesn’t believe it. He also tells of what happened to Neznarr and how they killed him and how Felicia took the final arrow to the drow wizard. Ash goes home after the ruckus has been taken care of in silence.

Meanwhile Standard Bearer is summoned to Dr. Important’s mansion to remove the bomb in his chest. He does so and explains that he will be able to improve Stan as well though he will have to power him down for a few hours. Stan agrees and afterward the gnome gloats of his winnings as the new Warden of the Haven Ward. Stan congratulates him and goes home.

When the Inheritors get together the next day Ash is not speaking to his mother; she prepares for the 2nd day of the big show encouraging the others to advertise like heck. They go to the bank to do some money exchanging and all of a sudden a pair of succubi break into the bank to rob it along with a charmed dragonborn gladiator named Lootzor. The heroes stop them (though the fiends escape) and are thanked by the bank tellers. Lootzor runs away and thanks the heroes with some healing potions in a way of saying sorry. After the Sentinels get there the heroes continue on their way to advertise.

They arrive at the Quotidian Minstrel studio where Dewey Raines works. They get his help for advertising for tonight’s show in exchange for some money and an exclusive interview with Finethir Shinebright about his home being destroyed. They interview him with a studio filled audience and it’s broadcast across Frostopolis on all the E.V.A.‘s and there they drop the surprise of having Ahmed (Finethir’s old apprentice who turned him into what he is today) in shackles appear for an interview as well. Finethir does his best not to get angry and the interview is quick with Ahmed claiming to be the victim. Dewey is glad about the good ratings and thanks the two mages for their time; Ahmed is escorted back to prison. The adventurers go home to prepare for that night’s performance.

Once back, Felicia explains that she was able to find out that many important figures from all over Frostopolis will be there tonight but also that there may be an assassin who is out to kill one of those VIPs; rumors in various thieves guilds say so. The inheritors are tasked to keep the night going smoothly without the audience knowing and protect any VIPs tonight without them knowing. They do so throughout the night by stopping scalpers, preventing people from sneaking in, getting rid of pesky ghosts who want a free show, fixing roof leaks, getting rid of a familiar man that also bears the same resemblance to the person who gave power to those monsters down in the Underdark who almost took over the theater (turns out Favric now leads the retinue of King Celeborn’s private guard and wants Cade to apply for the job to be a part of it too), giving interviews, helping the gladiator performers get ready, feeding the crazy old beggar that frequents their kitchen, kicking out pickpockets, and helping VIPs to their special seats without problems (people like Mae , Razzle Frazz, Dr. Important, and Tustegar Grayfeet).

They finish their work without the crowd knowing any the wiser and the show goes without a hitch. Now, for the show’s finale that the gladiator’s were excited about…

Episode 212
Slanted Sentinels

-A Mindflayer, an Underdark abberation

Rewarded with surviving the battle and being given jewels from the dream woman the group awakens in the present day of the dilapidated barn. Waking with severe headaches they are all almost attacked by small brains with feet and claws by their bedrolls. They scramble to their feet finding monsters and a mindflayer who seems to have put them in their dreaming trance. The mindflayer decides to take advantage of the hurt heroes and begins an assault on them. Rhydian’s brain is almost sucked out of his head but they kill the mindflayer and it’s minions before it’s too late. They are able to clean up the disgusting monster bodies afterward hopefully putting to rest the bad dreams that “haunted” this barn; they also find the gems the dream woman wanted them to have hidden in the barn where she had shown them where it was.

They take a moment to recollect their thoughts and bandage their wounds inside the theater. Workers are busy getting ready for tonight’s show. The traveling troupe led by Dammir at first is happy with how things are going, however that night their show has very low attendance. Dammir demands better attendance or they will leave early taking what they have made without paying the theater. Cade and Felicia do their best to calm down the troupe and guarantee the next night will be much better.

Standard and Ashborne go missing during the day and most of the group find out that the warforged was taken by a carriage (willingly) and Ashborne was asked to visit Razzle Frazz. Felicia, not happy about that, goes to find her son along with most of the Inheritors. They arrive at the storyteller’s home and wish to talk to the old man, however Hans denies them saying that he is with Master Ashborne now and was asked not to be disturbed. Felicia, now very agitated, tries to break into the master bedroom upstairs but it is blocked with a few spells. She then goes to the outside window of his room and tries to shoot an arrow through the window to get their attention. But Razzle Frazz’s alarm and security system go off: Flying swords, walking armored suits, and smothering rugs begin to attack the heroes. Eventually they are strong-armed by the system and Ardhorn doesn’t appreciate how he is being treated and continues his attack on constructs. Eventually Ashborne comes downstairs and Razzle Frazz casts Time Stop, goes outside in a flash, and throws a lightning bolt at Ardhorn for not obeying the Sentinels commands to submit. He is dropped unconscious and the heroes are arrested onsite (the halfling is stabilized in the process).

Hours beforehand, Vhalak goes to get more info. on why they were attacked by a Mindflayer. His info. broker, Peren, doesn’t know why either. Before getting more info. though, Peren and his cronies are arrested by the Sentinels but Vhalak gets out of there without being seen. He assumes the form of a sentinel and arrives at Razzle Frazz’s estate seeing the crowd gathering as parts of the Bard’s home is damaged. The inheritors are taken in to custody but not charged by the old man. Ashborne is told to go home and even though those who are arrested are tasked to be taken to the Sentinels’ headquarters to be processed, Vhalak is able to save them by posing as a Sentinel. He still takes him to the HQ so as not to draw attention and they are “processed.” Vhalak leaves but unfortunately, those who are arrested meet a horrible fate: Slanted Sentinels who don’t like them, take their aggression out on the heroes. Beating them up behind closed doors for no reason and some of their stuff is taken from them: Some gold, Cade’s magic armor, Felicia’s magic ring, and Ardhorn’s wand, which is broken in front of his eyes, claiming that his previous arrest is why this happened to him The heroes stumble home, very hurt, robbed and defeated.

Vhalak finds out what happened and goes back to the HQ to find their stuff and who beat them up. He does his best but is unable to do so though he does narrow the culprits down to: Ted, Brad, Lem, and Marcus (there were 3 of them). He asks one sentinel about finding the items and the sentinel says he’ll take care of it. Vhalak leaves and the party rests for the night.

The next day, while Vhalak is waking up with his morning coffee, he overhears the news from the Quotidian Minstrel over the Evocation visual apparatus (E.V.A. for short, the machine that lets them hear and see from the studio of the Quotidian Minstrel). He almost spills his drink when he hears that Thomas Daran (the same Sentinel that Vhalak posed as last night) was found mysteriously dead this morning in his home due to thieves leaving no evidence of their whereabouts…


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