-Dr. Important’s Rocketforged
The party is able to vanquish the last of the enemies before the large devourer consumes Ashborne. The play finishes as Beauregard’s mother makes her way to the city. She gets close to the king using her wily charms and she poisons him. Beauregard enters the throne room to find what his mother has done. The climactic battle of the play is between Beauregard and his mother. The two have a duel full of treacherous attacks (from his mother) and cunning counters (from Beauregard). In the end, his mother lands a blow that appears deadly. Beauregard uses his exceptional acting skills to pretend to be dying. When his mother comes near, he stabs her. The play ends with Beauregard sitting on the throne, ruling wisely over all the people, who love him dearly.
The play is a success but the party must make sure no one knows of the calamity outside so they offer a grand party in the theater after the show for the whole crowd. They warn the king and keep him safe as the Inheritors go to stop Dr. Important: the true mastermind to this whole fiasco. Captain Mae offers them a ride to his mansion on her airship that’s on the roof of the theater. They quickly get there while being peppered by warforged Sentinel attacks on the ground while Ardhorn and Valin take care of the theater and the king.
Once over top of Dr. Important’s laboratory all of the warforged in the area become a loud speaker (including Standard Bearer) for Dr. Important who says, "Testing, testing, 1…2…3, is this thing on? Ah, there we go, it works! Wonderful! I see you found me out Inheritors, so I will let you in on the secret: Thanks to your help in making me Warden, I have taken control from the Establishment! With your help we have given the warforged of this nation a purpose once again. They will decide who should live or die in this city for their enemies’ bigotry and hate! The wealthy give nothing to the poor and disenfranchised but now, the tables have turned! Standard, don’ you see? I’m helping your people. With your help, the city could be ours. Thanks to me, the warforged are the watchful eyes of the entire city. I applied the EVA magic when replacing those nasty explosives from your siblings. No longer are they living in fear. In fact, they are in power now as I am the everlasting keen eyes through their lenses. I can make sure no one hurts them ever again. So, what do you say? Will you join me in killing the king and the Wardens to start us off?
Standard gives a stern, “No,” and leaves it at that. The gnome sighs and says, “At least I get to try my new toy on you guys: THE ROCKET-FORGED!” Suddenly a large warforged comes rocketing out of the mansion and flies towards the group. Captain Mae keeps the warforged Sentinels busy with her spell turret as the party attacks the giant warforged now magnetically stuck to the floor of their ship. The party also realizes the gnome wizard is inside the construct, shooting spells from within.
The party begins to drop like flies: Cade drops unconscious and Rhydian’s fey animals are destroyed. Captain Mae comes to Ashborne’s side for comfort but he can’t muster any to her. She asks, “Won’t your pen’s prophecy help us in this? ‘The only child of Neznarr would seek vengeance for his death?’” Ashborne looks confused as she slips a cutlass into his side. Her accent is gone as she continues with a cold look in her eyes, "You think you have what it takes to be like MY father? That is why I tested you, to see if you’re strong enough: the quill in the Sahuagin cave planted by the “mysterious” scarred man, or the mindflayer waiting for you in the barn, or the yochlol in the theater where you “rescued” me, or even the devourer tonight at the theater. All of these creatures have one thing in common: they come from my Father’s land. Blendis couldn’t even keep his calm when I told him how to infiltrate your group. He cared more about killing your mother. But I am different, the Maevia Inclemens spider lies in wait before pouncing upon her prey at the most opportune time. That time is now; I honor my father by finishing his business 40 years later. I will take away all that your whore of a mother loves: You." She continues her attack on Ashborne but with his magic he sends her flying across the deck. Vhalak tries to find a way to get the airship out of there but finds that Mae has locked the wheel into a permanent hold.
They continue to attack the warforged on the roof and the airship begins to burn up from the warforged Arcane Arquebus cannons. The assault continues when suddenly Mae pulls a spell scroll out and says, “I’ve been saving this disintegrate spell just for you. Watch, Felicia, as I take your son with me.” Once completing the spell she embraces the half-drow and his final words before falling to ashes is, “It would have been more poetic if this had happened in the play.” The two fall to a heap of ashes as Felicia screams in anger. To try and find an outlet for her rage, she pours arrows into the gnome wizard inside the rocket-forged. He gets out to try and run but before doing so he hits a button on the construct. The construct then fires up its pistons and rocket punches Vhalak off of the side of the airship hundreds of feet down onto the city. A fire elemental is summoned by Finethir to help but he loses control of it and the ember soul begins to ignite the gnome. The revolutionist dies clutching the orb that controls the warforged. The fire elemental is killed and the battle is won, but at a high cost: 2 Inheritors are dead, Ashborne and Vhalak. The orb is destroyed by Standard and the Warforged Sentinels stop their attack immediately.
2 weeks have passed; the Sentinels have cleaned up the mess. Warforged were taken into custody and their monitors removed (and Standard’s) thanks to the help of the Inheritors. King Celeborn continues his reign of Frostopolis and thanks the Inheritors by endorsing their theater to the whole nation of Lykovia. Many acts will come and go and the business will continue to do well for those that choose to stay. However, Ryosuke went crazy not long after all of that. The Inheritors kept trying to calm him down to do his work as a cook but he kept saying, “No, the story, it should be over now! The story is done! Quick, ask the old man to tell you about Strahd! Strahd! He knows!” The Inheritors (but not the children listening to Razzle Frazz’s story) are confused and decide to let him go officially.
When things have settled down it almost goes unnoticed that Razzle Frazz had died only a week after Ashborne’s show. Every Inheritor attends the small funeral with Hans there too. The service is not only for the old man, but also Vhalak and Ashborne. A short service made by a priest of Bahamut is performed.
Once over, Hans talks to them all, “I am sorry for the loss of your friends. Before Razzle Frazz passed, he had one last clause to add to the Will that I’m sure you will all approve of.” He reads from a legal parchment, “A gift is given to each of you: Valin Ironfist: Your debt has been cleared. The mines of Phandelver are yours to do what you will. I would suggest to sell it off immediately. Finethir Shinebright: While you were not an official Inheritor, I saw much dedication from you. Thank you. For that I have restored your tower to its rightful place in the North Ward. Also, your wand of polymorph has been fixed by me as well. Standard Bearer: You have grown to be your own person in this world so you have been given full citizenship here in Frostopolis. You have the freedom to leave as you have been pardoned of any warforged wrongdoings as well. Ardhorn: If you look at your leaf, your time has been bumped to a lot sooner to finally see and talk to Larue (from 37 years to 37 hours). You will have the option if you want to stay with her and her accomplice, Wendy, to work in the feywild. I was able to work my connections for that. Rhydian: Your house has been restored in Lykovia within your old village. Your name is no longer at risk of attacks from your enemies, they have been “paid” off in some way. You can return if you want. Sir Cade Derebont: Your time with the Gray Guard, I have a feeling, may be coming to a close. I know you wish to follow Favric in his footsteps as either head of the Royal Guard since Favric quit or to learn about the lycanthrope way from him. Both are dangerous jobs but I know you can handle them. Tell Hans which you prefer and he will make it so." Cade answers quickly that he will join Favric in Cush immediately and learn of the ways of the werebear. Felicia Stro’Upe: You have lost much in this world; all I can offer you is my apology for what happened to Ashborne and that Neznarr and his whole house has been fully eradicated from this world. If you return to the Underdark, you will find that to be true.
Finally, it is up to you now who will remain with the theater and if any of you want to sell or give your share to the others. Standard, Rhydian, Valin, and Finethir (who has been given Felicia’s share of the theater now) decide to stay and continue the business of the theater. Rhydian says he has to for at least a year to help Larue (but who knows how long he might stay). Ardhorn decides to take this opportunity to say his goodbyes to the party as he will help Larue in the Feywild; he’s always wanted to see (and talk) to Larue himself and he figures Rhydian will take care of the theater for him. Cade finds Favric and travels with him to continue their hunt for the Whispering Wind in the city of Kartan in the country of Cush. Felicia claims, in anger and utter depression, that there is nothing for her here and gives her share of the theater to Finethir, not even wanting the money that she might be entitled to. She leaves Frostopolis forever.
The Inheritors leave the graveyard with their future plans ahead of them as the snow begins to fall again. A large shingle falls from the top of a building not far from the graveyard but gracefully comes down as if affected by a feather fall spell, a ramification of the month of Entropy here as random large items are affected by this slight levitation magic. The rock falls and a man in a white cloak catches it as day descends into night. The figure strides up to the grave and opens the coffin of Vhalak and the mystery guest says, “Well, brother, I guess you came through and helped me one last time. I don’t know how Ryo did it, but he got your charred body for me from that lava-filled crypt of the theater. It was good to have your body already charred as they think anyone who dies with this sword is burned up in the process. He even knew to leave your body on the ground near the fountain for me where we fell as if he knew where to be at the right time. Huh. Thanks to Entropy, I didn’t die that night. But it’s best everyone thinks that. I need to be unknown in this city if I want to make a difference. With the Whispering Wind gone, more and more thieves’ guilds will try and rise up. I also don’t trust the king at all, where is his father anyway, the true king? But your death won’t be meaningless, Ashborne, I promise you that. This city is my cause. This city is my penance. This city…will know that Blue Hilt is no fairy tale.”
With that, he looks at Razzle Frazz’s coffin and begins to doubt. He opens it and a slight chuckle comes from the white cloaked swordsman as the snow falls on to an empty coffin with an illusion of a body of Razzle Frazz in it.
Back in the home of Razzle Frazz, the children are listening to him finish his story. He writes in a book with a familiar tendril quill and says, “And that, kids, is how I died!”
The children, a bit bewildered say, “But your alive.”
“Oh right, well…huh, I guess so.” Well, after seeing my son die by necromantic demons I swore I would never use it. Necromancy is an evil school of magic.
One girl says, “Then how did you survive if you’re not undead? That happened 200 years ago and half-elves don’t live that long!”
“Right, well, I’m trying to remember that story. Which one was it?”
“One child quietly says, “…Strahd.”
“Yes! That’s it! The Curse of Strahd!" He picks up a book already written, bound in black and red leather. We should start that one next. The reason I’m still alive today is what happened then so many years ago. But I warn you know, children, once I begin reading this one, you can never talk about the stories we have been discussing. Ok?” He looks for verbal confirmation from them all. “Ok then. Let us begin the Curse of Strahd.”
END OF SEASON 2